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Seven Seas Dignitary, Nightzeolla
Reviewed: May 17, 2017
[Stride]-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down.
[AUTO](VC) Limit Break 4:[Counter Blast (1)-card with "Seven Seas" in its card name & Choose two cards with "Seven Seas" in their card names from your hand, and discard them] At the end of the battle that this unit attacked a vanguard, you may pay the cost. If you do, put this unit into your G zone face up, choose up to one grade 3 card with "Seven Seas" in its card name from your drop zone, and ride it on (VC) as [Rest].
Ratings are based
on a 1 to 5 scale.
1 - Horrible 3 - Average. 5 - Awesome
Back to the main COTD
There is no
Sunshine Vert shenanigans and it makes me sad. Oh wait,
no it doesn't. Piss off Seven Seas. Nightzeolla, after
it finishes attacking and Limit Break is active, costs 2
Seven Seas from the hand and CB1 Seven Seas, vanishes
back to the G-Zone, then you ride a Seven Seas Grade 3
from the drop zone at rest.
but not amazing. Obviously meant to combo with the Grade
3 Nightmist so you get more attacks in, but really
though? For CB1 and an overall -2 you're swinging with
either 2 new front row too weak to pass off as Aqua
Force, or an entire column for a desperation push, which
will both die at turn's end. Either way, to milk attacks
like this you'd have to call over units you've called
before, minusing you further. Unless you combined this
with another Nightmist, getting +1 advantage overall and
mitigating this a bit.
what's needed to push for the non-dick build of Seven
Seas, but it...exists.