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Seven Seas Dignitary, Nightzeolla
- #G-CHB03/011EN

Reviewed: May 17, 2017

[Stride]-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down. [AUTO](VC) Limit Break 4:[Counter Blast (1)-card with "Seven Seas" in its card name & Choose two cards with "Seven Seas" in their card names from your hand, and discard them] At the end of the battle that this unit attacked a vanguard, you may pay the cost. If you do, put this unit into your G zone face up, choose up to one grade 3 card with "Seven Seas" in its card name from your drop zone, and ride it on (VC) as [Rest].

Rating: 2.5 

Ratings are based on a 1 to 5 scale.
1 - Horrible  3 - Average.  5 - Awesome

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Seven Seas Dignitary, Nightzeolla

There is no Sunshine Vert shenanigans and it makes me sad. Oh wait, no it doesn't. Piss off Seven Seas. Nightzeolla, after it finishes attacking and Limit Break is active, costs 2 Seven Seas from the hand and CB1 Seven Seas, vanishes back to the G-Zone, then you ride a Seven Seas Grade 3 from the drop zone at rest.

Not terrible, but not amazing. Obviously meant to combo with the Grade 3 Nightmist so you get more attacks in, but really though? For CB1 and an overall -2 you're swinging with either 2 new front row too weak to pass off as Aqua Force, or an entire column for a desperation push, which will both die at turn's end. Either way, to milk attacks like this you'd have to call over units you've called before, minusing you further. Unless you combined this with another Nightmist, getting +1 advantage overall and mitigating this a bit.

Not strictly what's needed to push for the non-dick build of Seven Seas, but it...exists.



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