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Vampire Princess of Starlight, Nightrose
- #G-CHB03/006EN Reviewed: May 12, 2017

[AUTO]:Hollow [AUTO](VC/RC)[1/Turn] Generation Break 2:[Soul Blast (1)] When your unit is placed on another (RC) from your drop zone during your turn, you may pay the cost. If you do, choose a grade 1 card from your drop zone, and call it to another (RC) in the same column as this unit. [AUTO](VC):[Counter Blast (1)] When your G unit Stride during your turn, you may pay the cost. If you do, put up to three cards from the top of your deck into your drop zone, choose a card from your drop zone, call it to (RC), and if that unit has the hollow ability, it gets [Power]+3000 until end of turn.

Rating: 3.0 / 5

Ratings are based on a 1 to 5 scale.
1 - Horrible  3 - Average.  5 - Awesome

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Vampire Princess of Starlight, Nightrose

New Nightrose! And this one gets a free pass because of the myriad of good first Strides for this. Sort of. New Nightrose has Hollow. No other skill tied TO Hollow, but hey, keyword. Second GB2 skill is good on both VG AND RG circle: when a unit revives from the drop,  Soulblast 1 to call a Grade 1 to the same column as Nightrose...just not OVER Nightrose. Her Stride skill Counterblasts 1 and mills up to 3 to revive a unit. If it has Hollow, it gains 3k until end of turn.


Okay as far as fail-con rides go, this isn't horrible. She'd get a less favourable score if her Stride skill milled a straight three, but you get to choose how expensive it should be, so you're not losing anything. With that said, people will probably still prefer the original Nightrose, largely because of how the GB2 has so many combos, both offensively and defensively, like doubled-up Grenache, defensive Mick, etc. But this is still a very nice compliment to the old Nightose for multi-attack purposes (looking at you Phantasm Nightrose) or just extra field filling.


Very cool. Not sure what else you want me to say about a good card for a good deck.




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