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Masked Phantom, Harri -
Reviewed: May 10, 2017
[AUTO](VC)[1/Turn] Generation Break 2:[Counter Blast (1)] When your rear-guard is put into your soul, you may pay the cost. If you do, choose a grade 3 card with the magia ability from your soul, and put it into your hand.
[AUTO]:When this unit is placed on (VC), look at two cards from the top of your deck, put one card from among them into your soul, and put one card from among them on the bottom of your deck.
Magia-[AUTO](VC):[Soul Blast (1)] When your G unit Stride during your turn, you may pay the cost. If you do, choose a card with the magia ability from your soul, call it to (RC), and at the end of that turn, put that unit into your soul.
Ratings are based
on a 1 to 5 scale.
1 - Horrible 3 - Average. 5 - Awesome
Back to the main COTD
Meet the new
Harri. You won't like him as much as the old Harri, but
at least Cutie Paratrooper will always be live. His GB2
kicks in when your rear-guard vanishes to the soul: CB1
and return a Grade 3 in your soul to your hand. When
you ride him, one of the top 2 cards of your deck goes
to the soul, the other goes to the bottom of the deck.
And finally, when you Stride, Soulblast 1 to call
something with Magia, then vanish back to soul at end of
Yeah, like I
said, old Harri is more relevant to your interests.
First off is the need to pay with soul. Sure it opens up
Counterblasts, but it's not only pricey early in the
game, it's going to be redundant by your second Stride.
Milward does what this does better. I think the biggest
problem is the big lack of useful G-Units for Pale Moon
for first Stride purposes. The costs wouldn't be too bad
if Harri could open with anything with a skill to solve
its problems, but it doesn't. We've got freaking
Mephisto at best. As for the rest of his skills...I'd
rather take the GB2 that can fix a ruined field in a
pinch and whose Stride skill can work with any unit.
G-Units for Pale Moon come out, you're better of with OG
Harri. Run for the name but nothing else.