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Holy Dragon, Brave Lancer Dragon
Reviewed: March 9, 2017
[Stride]-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down.
[AUTO](VC) Generation Break 3:[Counter Blast (1)] When this unit attacks a vanguard, you may pay the cost. If you do, search your deck for up to three cards with the brave ability, call them to separate (RC), shuffle your deck, and for each unit called, choose a card from your hand, and discard it. (If the number of cards in your hand is less that the number of units called, discard your hand)
[AUTO](VC)Brave (Active when you have three or less cards in your hand):When your unit attacks, that unit gets [Power]+3000 until end of that battle. (
Ratings are based
on a 1 to 5 scale.
1 - Horrible 3 - Average. 5 - Awesome
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Brave Lancer Dragon
Now here's a
tricky card. Brave Lancer Dragon's GB3 works on attack,
Counterblasting 1 to call up to three cards with Brave
from the deck, and for each one, you must discard 1
card...but if you have less than that, then you lose the
entire hand...effectively meaning if you have NO hand,
you got 3 units for CB1. His Normal Brave is to give all
attacking cards 3k.
As I said,
this one needs its user to play smart before this is any
good. Knight of Power Charge can go a long way but
without some odd choices he isn't searchable, so you may
find yourself relying on bouncing Brave cards like Hope
Keeper just to keep the hand down. Without either of
those things, he's essentially looking to replenish a
field or act as a pseudo-Nova Grappler if your hand
totally sucks. Not that it's a BAD thing to do, it means
you're going to commit to field as early as possible,
beat the opponent's face in, then use your bouncing
cards to block before you drop stuff like this. Honestly
without the support from this Character Booster I
recommend him at all really.
1 copy max for
desperation and clutch situations but you could probably
happily survive without one.