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Great Galactic Governor, Commander Laurel D - #G-CHB02/002EN Reviewed: March 30, 2017

[Stride]-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down. Burst-[ACT](VC):[Choose four of your rear-guards, and [Rest] them] If this unit's [Power] is 20000 or greater, until end of turn, it gets "[AUTO](VC)[1/Turn]:When this unit's attack hits a vanguard, [Stand] this unit.", then, if its [Power] is 25000 or greater, it gets "[AUTO](VC)[1/Turn]:At the end of the battle that this unit attacked, if the attack did not hit, choose up to four of your rear-guards, and [Stand] them.".

Rating: 3.0

Ratings are based on a 1 to 5 scale.
1 - Horrible  3 - Average.  5 - Awesome

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Great Galactic Governor, Commander Laurel D
Sadly, no synergy in D-Robos or Metalborgs. It's Enigman or Gallop if you want to use this. Laurel D's Burst needs him to be at least 20k power. He then rests 4 rear-guards you control, gains an on-hit, Stand the Vanguard skill, and if his power is 25k, he gains another skill: if his attack fails to hit, Stand all of your rear-guards.
He actually works as a decent first-Stride. He has-on-hit pressure right off the bat and if they actually have to let him hit, you're six cards up via Drive Check. Sadly, there isn't a whole lot he can combine with, for all the effort you're putting into making this a regular G-Unit level of power (he's only 4k base after all unlike the usual 15k base). Rinka's requirements of 35k for the skill that would make this awesome is too steep. Just about the only thing I can think of is when the opponent's on 5 damage, you call over all the rested rear-guards, attack with them first so Laurel can stand then all after he inevitably gets blocked. But that's a big assumption.
On-hit pressure is nice. Don't get too fond of him though.


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