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Flower Princess of Beautiful Winter, Inverno - #G-CHB01/003 Reviewed: March 10, 2017

[Stride]-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down. [ACT](VC)[1/Turn]:[Soul Blast (1)] Choose up to five normal units in total from your (RC) and drop zone, return them to your deck, and shuffle your deck. If you returned five cards, Counter Charge (1)/Soul Charge (1). [AUTO](VC) Generation Break 2:[Counter Blast (1) & Choose a card from your hand, and discard it] When your unit is placed on (RC), you may pay the cost. If you do, choose one of your units with the bloom ability, search your deck for up to two cards with the same card name as that unit, reveal them, put them into your hand, and shuffle your deck.

Rating: 3.50

Ratings are based on a 1 to 5 scale.
1 - Horrible  3 - Average.  5 - Awesome

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Flower Princess of Beautiful Winter, Inverno

As I type, I just finished watching someone at my shop bully someone with this. How? Well, for Soulblast 1, shuffle 5 normal units in the drop zone or field back to deck, then Countercharge 1 and Soulcharge 1 once per turn. Her GB2 costs 1 CB and a discard to search for two things with Bloom and add them to the hand, and shuffle the deck.  

Well, let me explain. Her GB2 isn't once per turn, so I basically watched this dude search Cosmo Pixy Lizbeth and use Ida to copy her name, then spam Oddete to columns he could do nothing about. The problem is this card takes fucking forever to pull off. Unless Bushiroad want to extend the timer for rounds she's going to waste a lot of time with the above combo. Which is a pity because functionally the combo's pretty don. 

Buff Neo Nectar, but FUCK the Neo Nectar players. That is this card's overall message. 


Winston Fairwinds

[Flower Princess of Beautiful Winter, Inverno]

I'm pretty impressed with this card. Let's say your turn starts, and you're about to go into your third or fourth Stride. You've probably only got one copy of an important Bloom Grade 2 or 1 in your hand, due to intercepting or your opponent retiring your units. Primavera can send units back in the deck, but her 3 Counterblast cost has always been hefty, and ever since G Booster 6 Bloom.dek stopped using its Countercharge PGs. Enter possibly the best recycle you have: Inverno.

Keep at least 1 soul under your Vanguard and you get some great recycling, complete with a countercharge/soulcharge. Then, when you call any unit, you target that last copy of Katarina, Anelma, or what have you, CB1 and pitch a card to nab two out of your deck. Then you just start spamming your on-call Bloom buffs and continue to beat in face.

Bloom has had a bit of recycle in the deck already, but five at a time is naturally better than one at a time. Inverno also has no heart restrictions, which is a breath of fresh air for those continuing to run Ines or Marjukka. Inverno only can add Bloom units to hand, but that barely counts as a restriction, as the only non-Bloom units you're realistically running are Thuria, stride fodder, OG Ahsha, and Flower Keeper Dragon. Inverno doesn't hand out buffs like your other Strides do, but like I said earlier, Inverno is going to be your third Stride or higher. Meaning, your previous Strides should have eaten through many of your opponent's PGs and G-Guards. And of course, the Bloom units themselves will still toss around buffs.

Inverno's not quite the flashy finisher, but she reignites your beatdown train when your opponent thinks you ran out of steam. Two copies would be decent to run. Kagero, Nubatama, and Narukami are the first clans that come to mind when you think about threats to your setup, but there's honestly many other decks running around that can snipe units when they need to.



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