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Flower Princess of Beautiful Winter, Inverno -
[Stride]-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down.
[ACT](VC)[1/Turn]:[Soul Blast (1)] Choose up to five normal units in total from your (RC) and drop zone, return them to your deck, and shuffle your deck. If you returned five cards, Counter Charge (1)/Soul Charge (1).
[AUTO](VC) Generation Break 2:[Counter Blast (1) & Choose a card from your hand, and discard it] When your unit is placed on (RC), you may pay the cost. If you do, choose one of your units with the bloom ability, search your deck for up to two cards with the same card name as that unit, reveal them, put them into your hand, and shuffle your deck.
Ratings are based
on a 1 to 5 scale.
1 - Horrible 3 - Average. 5 - Awesome
Back to the main COTD
of Beautiful Winter, Inverno
As I type, I
just finished watching someone at my shop bully someone
with this. How? Well, for Soulblast 1, shuffle 5 normal
units in the drop zone or field back to deck, then
Countercharge 1 and Soulcharge 1 once per turn. Her GB2
costs 1 CB and a discard to search for two things with
Bloom and add them to the hand, and shuffle the deck.
Well, let me explain. Her GB2 isn't once per turn, so I basically
watched this dude search Cosmo Pixy Lizbeth and use Ida
to copy her name, then spam Oddete to columns he could
do nothing about. The problem is this card takes fucking
forever to pull off. Unless Bushiroad want to extend the
timer for rounds she's going to waste a lot of time with
the above combo. Which is a pity because functionally
the combo's pretty don.
Buff Neo Nectar, but FUCK the Neo Nectar players. That is this
card's overall message.
[Flower Princess of Beautiful Winter, Inverno]
I'm pretty impressed with this card. Let's say your turn
starts, and you're about to go into your third or fourth
Stride. You've probably only got one copy of an
important Bloom Grade 2 or 1 in your hand, due to
intercepting or your opponent retiring your units.
Primavera can send units back in the deck, but her 3
Counterblast cost has always been hefty, and ever since
G Booster 6 Bloom.dek stopped using its Countercharge
PGs. Enter possibly the best recycle you have: Inverno.
Keep at least 1 soul under your Vanguard and you get
some great recycling, complete with a countercharge/soulcharge.
Then, when you call any unit, you target that last copy
of Katarina, Anelma, or what have you, CB1 and pitch a
card to nab two out of your deck. Then you just start
spamming your on-call Bloom buffs and continue to beat
Bloom has had a bit of recycle in the deck already, but
five at a time is naturally better than one at a time.
Inverno also has no heart restrictions, which is a
breath of fresh air for those continuing to run Ines or
Marjukka. Inverno only can add Bloom units to hand, but
that barely counts as a restriction, as the only
non-Bloom units you're realistically running are Thuria,
stride fodder, OG Ahsha, and Flower Keeper Dragon.
Inverno doesn't hand out buffs like your other Strides
do, but like I said earlier, Inverno is going to be your
third Stride or higher. Meaning, your previous Strides
should have eaten through many of your opponent's PGs
and G-Guards. And of course, the Bloom units themselves
will still toss around buffs.
Inverno's not quite the flashy finisher, but she
reignites your beatdown train when your opponent thinks
you ran out of steam. Two copies would be decent to run.
Kagero, Nubatama, and Narukami are the first clans that
come to mind when you think about threats to your setup,
but there's honestly many other decks running around
that can snipe units when they need to.