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Vainglory-dream Gear Cat

- #G-BT02/069EN

Reviewed: June 22, 2017

[AUTO](RC)[1/Turn] Generation Break 1:When your opponent's rear-guard is put into his or her deck due to an effect from one of your cards, choose one of your other units, and you may have it get [Power]+10000 until end of turn. If you do, return this unit to your deck, and shuffle your deck. (This can only be played the first time it activates in a turn.)

Rating: 2.75

Ratings are based on a 1 to 5 scale.
1 - Horrible  3 - Average.  5 - Awesome

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Vainglory-dream Gear Cat

For throwback Thursday, this is the combo partner to Hetroround Dragon, so I've been told, and shown. When a unit warps back to deck and GB1 is active, shuffle the Cat back to deck to give a unit 10k until end of turn.

The utility is obvious, so what I really want to answer is: is it worth running over Criticals specifically for Hetroround? Well, if it's JUST for Hetroround, eh, I dunno. I'm not a fan of Stands unless they actually can offer strictly more advantage than Criticals, so recapping, you use Hetroround and then Gear Cat as a -1 to generate 25k shield? Then you can save 10k more on the Vanguard for the turn. I guess the main saving grace is that thanks to Melem, who can search Gear Cat, you don't need to run a lot of the Cat and you can still keep Critical trigger consistency reasonably high. Like say, 1 each of Ur-watar and this?
Thank Melem and all her grace that she can make this reasonably useful. Having said that, Hetroround is pretty much the only utility worth using her for, so the cat's use is limited in practice.



So once again Gear Chronicle has a neat stand with am effect. Unlike Ur-watar, this one's a bit more narrow - but definitely is a lot cooler in my eyes
The main way to combo this is with Heteroround dragon; return a unit to their deck and pop this to add 10k to the vanguard for the turn. However it also works against any card that would return to its own deck (namely most stand triggers with abilities). And thanks to Melem (another reason to hate her) you can easily search it out to end the turn on. Usually only a 1-2 tech but it can lopside an entire turn in your favor if used properly


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