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Genesis Machine Deity, Altwilder
- #G-FC04/014

Reviewed: June 14, 2017

[Stride] (Released when both players' vanguards are grade 3 or greater!)-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down. [ACT](VC)[1/Turn] Generation Break 8:[Counter Blast (1) & Choose two cards from your hand, and discard them] Choose up to one of your opponent's open (RC) for each card in his or her damage zone, your opponent chooses a card from his or her hand, and puts it on that (RC) as a locked card.

Rating: 3.0

Ratings are based on a 1 to 5 scale.
1 - Horrible  3 - Average.  5 - Awesome

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Genesis Machine Deity, Altwilder
I guess the rings in the artwork were a giveaway, but I looked at this and saw it had little synergy in Messiahs. Chaos Breaker loves this though. But what does it do? For CB1 and discarding 2 cards in the hand, the opponent must put a card from their hand to an open RG circle as a locked card, for every card in the opponent's damage zone.
As I said, good synergy with Chaos Breaker, since his Limit Break retires any unit that unlock during the End Phase, opening up rear-guard circles to drop this. As far as the speed of the GB8 goes, Chaos operates mostly on G Persona Blast anyway with Chaos Universe, Big Crunch in a pinch and the new G Guardian (which locks and so plays right in Chaos Breaker's hands), so you could drop this as the third or fourth Stride as a useful hand destroyer I suppose, and GB8 requirement's are feasible since Lock is supposed to be a stall tactic.
just be thankful Chaos decks have room to play with their G Zone,otherwise this wouldn't find much room anywhere else really.


When i first saw Altwilder, i was rather unimpressed. Out of all the GB8 effects, this one is not only the most expensive, but arguably the most narrow, considering it relies on the opponent not having rear guards at all. Normally when playing Link Joker, as long as you've occupied the opponent's attacking lanes with locks you're usually okay, so this really doesn't add anything, especially for Messiah. After testing though, i like it more... but only a bit
It delivers on an effect that helps undo one of Link Joker's weaknesses, and that's mirage style decks. Granblue, Pale Moon, and to a lesser extent Gear Chronicle and Shadow Paladin, this heavily punishes opponents for leaving open circles. And the only way to avoid this is to call units and leave them there, which Link Joker is more than happy to take advantage of. However, that discard of 2 cards is hefty, and if you aren't prepared for the swing back you wll probably lose. Still, if you can force 3 or more cards from the opponent's hand you can make survival difficult, and retaliation almost impossible. In Messiah it's an option, but in Chaos Breaker it's fantastic, seeing as how you can just wipe their field clean. Heck, run 2 in that deck


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