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Duo Temptation, Reit
[AUTO](VC) Limit Break 4 (This ability is active if you have four or more damage):[Counter Blast (2)] At the end of the battle that this unit attacked a vanguard, you may choose two cards with "Duo" in its card name from your hand, and discard them. If all the cards discarded are of the same name, you may pay the cost. If you do, [Stand] this unit, and this unit gets [Power]+3000 until end of turn. This ability cannot be used for the rest of that turn.
[AUTO](VC):[Soul Blast (1)] When this unit attacks a vanguard, you may pay the cost. If you do, choose one of your rear-guards with "Duo" in its card name, and return it to your hand.
[CONT](VC/RC):Lord (If you have a unit without a same clan as this unit, this unit cannot attack)
Ratings are based
on a 1 to 5 scale.
1 - Horrible 3 - Average. 5 - Awesome
Back to the main COTD
Ah, right now
The End is pretty much the only re-standing Vanguard I
can name which has good uses as a G3 ride if you're
going first, but I guess any re-standing Vanguard will
have it's uses if you get rushed to near-death for
whatever reason. For now, Reit exists to fill a niche
regarding name and to act as your comeback engine. Aside
from that she's not going to serve too much purpose in a
Remember when Duos were the Bermuda deck to be?
Reit's ease of restanding combined with the Meer
breakride made for some brutal finishing turns where
players made 8 attacks and could force lots of pressure
for little downside. Nowadays it's a tad too slow, but
Reit is still arguably the finisher of choice for Duos.
Not the best early ride though... but even PRISM had to
learn that. New Duo support doesn't really add anything
to beef up the deck... though tomorrow's card may be an