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							Dark Knight, Irgahn Vert - 
							#G-FC04/004  
							Reviewed: July 7, 2017 
							Card Effect(s)
[Stride]-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down.
[ACT](VC)[1/Turn] Generation Break 8:[Counter Blast (1)] Choose up to five of your rear-guards, and retire them. Search your deck for up to the same number of grade 1 or less cards as the number of units retired, call them to separate (RC), they get [Power]+15000 until end of turn, choose up to the same number of your opponent's rear-guards as the number of units called, retire them, and shuffle your deck. 
							
							Rating: 3.0 
							Ratings are based
                            on a 1 to 5 scale. 
                            1 - Horrible  3 - Average.  5 - Awesome
 
							
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							 |  
 
            
              |  Saikyo
 Cardfighter
 R
 | 
						Dark Knight, Irgahn Vert  
						Note: Same clause as Distress Dragon: anything that can be 
						treated as two sacrifices will not work, as they're 
						getting retired via an effect.  
						Okay, how is it fair Shadow Paladin get to retire better than 
						Kagero? It is not. Well, for basically the same timing 
						as Blazing Burst (4th Stride, if the opponent actually 
						lived that long), you get to +3-5 overall, and clean up 
						an otherwise poor field for something better. Otherwise, 
						this is one of those cards that looks unbalanced but is 
						actually pretty fair. It's ACT, so there's no way to 
						spam multi-attacks with it, there are few viable targets 
						left for his timing, and it takes its use towards 
						decking out in a clan built around thinning a deck.  
						Use at one for clutch. Although that's a pretty blanket statement 
						for all GB8s. What do you want from me?  
						3/5 |  
              |  Dark
 License
 | So what we have here feels like a bizzare fusion of 
						Dragut and Immortal Galleon, yet somehow is a Shadow 
						Paladin instead. Calling 5 units with +15k each can get 
						pretty bonkers, and retiring 5 units is rarely a cost 
						for Shadows, considering Belial Owl exists. It's not 
						strictly necessary, considering how powerful PBD and 
						Spectral are, but if push comes to shove this is a 
						powerful finisher
 3/5
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