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Arcadia Star, Coral
- #G-CB05/003EN

Reviewed: July 25, 2017

Card Effect(s) [Stride]-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down. [ACT](VC)[1/Turn]:[Choose a face down card with "Coral" in its card name from your G zone, and turn it face up] If you have a heart card with "Coral" in its card name, choose up to one of your rear-guards, return it to your hand, search your deck for a card, put it into your soul, choose the same number of your rear-guards as the number of cards with "Coral" in its card name in your soul, until end of turn, they get [Power]+2000, and this unit gets [Power]+10000. Shuffle your deck.

Rating: 1.75

Ratings are based on a 1 to 5 scale.
1 - Horrible  3 - Average.  5 - Awesome

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Arcadia Star, Coral

Now this is a decent enough first Stride, but that's about it. New Coral's ability to fix the soul without being at the expense of hand is welcome, but sort of underwhelming. I usually never +0 wash for CB1 unless the deal is high-quality like Conroe or Mecha Trainer. The main issue is that this card offers nothing new or interesting and still doesn't fix the problems of your main deck being, for the most part, total cankers. There are more functional finishers that can be used and a far better supported deck that can be used in conjunction. Forcing 17k columns on all sides just to hit magic numbers isn't ideal. I assume you're meant to combine this with Ruruka, but she doesn't gel as you have to finish resolving Arcadia and Ruruka will be gone before you can move on to her skill.
Mediocre is as mediocre does. Coral still sucks.



So after you decipher the convoluted mess of an ability here, what we're left with is a small power boost and the ability to fix the ridechain assuming you didn't hit it. Hardly what I'd call G-unit worthy. Riviere is the better ridechain for a reason kids


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