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Perfect Performance, Ange
- #G-CB05/001EN

Reviewed: July 21, 2017

[Stride]-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down. [ACT](VC)[1/Turn] Generation Break 2:[Counter Blast (2) & Choose a face down card from your G zone, and turn it face up] Choose any number of any players' cards in any circle other than (VC), and return them to hand. This unit gets [Power]+5000 until end of turn for each card returned. If the number of cards returned is five or more, draw a card. If the number of cards returned is seven or more, this unit gets drive+1 until end of turn.

Rating: 3.25

Ratings are based on a 1 to 5 scale.
1 - Horrible  3 - Average.  5 - Awesome

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Perfect Performance, Ange


Errata: This card doesn't need to G Persona Blast, this can actually flip any face-down G-Zone card.


Oh boy, This is the closest thing to a functional finisher Bermudas seems to have. It'll make any Luard or Messiah (ESPECIALLY Messiahs, because it can actually bounce locked cards back to the hand, according to official rulings) player unhappy unless they have a Resist unit out, but otherwise, most other decks will be glad to have every rear-guard they otherwise gave up their shield for to let them exist on the field. That's Ange's biggest flaw: the extra shield the opponent gains undermines her ability to check another trigger. It can get undermined slightly less if the opponent then throws away a stupid amount of hand to guard this after the power boost, but if they Perfect Guard this (and most of the time they should), then you gave the opponent a ton of shield for no reason other than a glorified +2 for CB2 to yourself.


Requires a very observant player to use well, one who can track a small and piss-poor hand. Otherwise, she is a noob trap waiting to happen.




(Note; this card was errata'd to flip up ANY G-unit, not just itself)
So what does this year's Bermuda GR bring to the table? One heck of a skill, that's what. Bouncing all your own units is great so as to retrigger their skills, but bouncing the opponent's units can often spell disaster. Any effects that would require a unit to be in play like Gear Cat, Lacus Carina, Hulkroar Dragon, Broken Heart, and so on are all WORTHLESS. On top of that, she becomes massive, and has quadruple drive if you bounce enough. Not necessarily a finisher, but she certainly is a staple in any Bermuda deck, even at her higher skill cost.


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