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Reviewed: July 20, 2017
[AUTO](VC) Limit Break 4 (This ability is active if you have four or more damage):When this unit attacks a vanguard, you may choose up to three cards with "PR♥ISM" in its card name from your hand, and call them to separate open (RC). If you called three cards, this unit gets [Power]+10000/[Critical]+1 until end of that battle.
[ACT](VC):[Counter Blast (1)-card with "PR♥ISM" in its card name] Choose one of your rear-guards with "PR♥ISM" in its card name, and return it to your hand.
[CONT](VC/RC):Lord (If you have a unit without a same clan as this unit, this unit cannot attack)
Ratings are based
on a 1 to 5 scale.
1 - Horrible 3 - Average. 5 - Awesome
Back to the main COTD
Throwback Thursday presents what is now PRISM's main ticket outside
of Vert. Her Limit Break is distinctly average, as is
almost all Limit Breaks needing to hit. She just got
pulled out of obscurity thanks to Sunshine Vert, making
it a bit more relevant (using it to chain attacks during
the Battle Phase).
Woe to you if you ride her first though.
One of the original ace cards of
Bermuda Triangle, Labrador has come a long way over the
years. Recent sets have been kind to PR💟ISM,
and it's no surprise that Labrador is still one of the
key cards. She combos brilliantly with Sunshine Vert,
letting you set up a 2nd massive swing, or in the early
game she can just steamroll people if you use Limit
Break enablers. Even with all the new stuff coming out,
PR💟ISM looks to be the
best Bermuda deck to play, and the original diva is
still gonna close the show