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Ambush Demon Stealth Dragon, Mandala Ryuou
- #G-FC04/010

Reviewed: July 11, 2017

[Stride]-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down. [ACT](VC)[1/Turn] Generation Break 8:[Choose two cards from your drop zone, and return them to your deck] Search your deck for up to two cards with the same card name as this unit, call them to separate (RC), and until end of turn, they get "Shadowstitch-[AUTO](RC):[Choose three cards from your hand, and discard them] At the end of the battle that your vanguard attacked, if the attack did not hit, you may pay the cost. If you do, move this unit in [Stand] to your (VC).". Shuffle your deck.

Rating: 2.75 / 5.00

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Ambush Demon Stealth Dragon, Mandala Ryuou
Well on one hand having multiple Vanguard attacks is pretty neat. On the other, considerably weightier hand, they are the ONLY attacks you'll get thanks to the Pellinore clause, and we already have a re-standing Vanguard in the form of Homura Raider. And if the intent is more Drive Checks, Shibarakku Buster exists, and he seems a bit more cost effective. And Stand Trigger friendly.
You can probably miss this.


So here's a new take on the ol "restanding finisher" we've come to see. Getting 2 extra vanguard swings (even if they are smaller) is pretty neat; think of this effect as Nextage+. The obvious g3 choice is Aragato Spark for his own shadowstitch, but even without him this still forces heavy guard assuming they're at 5 damage, due to the 7 drive checks you'll make. However, it really does demand they be at 5 otherwise they're not as concerned
(Note; the units must be standing as they are moved to vanguard. Any power, extra criticals, and effects on them also move. However, nothing says they have to be standing BEFORE you attack with your vanguard)


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