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Reviewed: Jan. 9, 2017
[AUTO] Limit Break 5:When this unit is placed on (VC) by riding from a grade 3 or greater unit with "Ezel" in its card name, until end of turn, this unit gets [Power]+10000, and your opponent cannot call cards other than grade 1 from hand to (GC).
Ratings are based
on a 1 to 5 scale.
1 - Horrible 3 - Average. 5 - Awesome
Back to the main COTD
Right, what else was there? Oh yeah, this recently came out, didn't
it? Revival Collection: a chance to reprint stuff that
everyone should have gotten already if they were
interested in the deck in the first place...and stuff
like this. Raven-haired Ezel's Ultimate Break activates
when you ride him on top of another Ezel, sealing off
all guard from the hand except Grade 1 guard.
Okay, just about the only thing I like about him is the fact his
skill can cary over even if you Stride, and is a way to
combine with G4 Gurguit for an okay finisher. What makes
him suck is his LB5 requirement, in other words, when
you're basically dead. And thanks to Critical Triggers
existing you can easily float this guy at 4 damage and
still kill them, unless they're being scrubby and
playing too many Stands, because that seems to be in
Good for cheese casual play, but not much else.
Ok, so some of the reprint set was necessary, and some
of them are much-too-dated promos that neglected to be
printed for the English format.
So, Raven-haired Ezel kinda operates as a reverse
breakride of sorts. He can only be guarded by Grade 1
cards, but LB5 is basically late game, thus your
opponent will likely have a PG or G-Guard ready. LB5 is
horrid on a one-shot Tom-esque Vanguard. Add to the mix
the Stride mechanic, and we basically got Raven-haired
Ezel much too late for even Oldguard enthusiasts to
want. Just stick to Edward Scissorhands Ezel and you'll