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True Revenger, Raging Rapt Dragon- #G-BT09/004EN
Reviewed: Jan. 5, 2017

[Stride]-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down. [AUTO](VC) Limit Break 4:[Counter Blast (1) & Soul Blast (1) & Choose two grade 3 from your hand, and discard them & Choose two of your rear-guards, and retire them] At the end of the battle that this unit attacked, if you have a heart card with "Raging" in its card name, you may pay the cost. If you do, put this unit face up in your G zone, choose a face down "True Revenger, Raging Rapt Dragon" from your G zone, Stride it on (VC) as [Stand], and it gets drive -1 until end of turn.

Rating: 3.25

Ratings are based on a 1 to 5 scale.
1 - Horrible  3 - Average.  5 - Awesome

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True Revenger, Raging Rapt Dragon

I love re-standers, as you know, so it's only logical I inspect how good this one is. His Limit Break, after he finishes attacking the Vanguard and your heart is a Raging card, counterblasts 1, soulblasts 1, pitches 2 Grade 3 Abyss Dragons from the hand and retires two of your rear-guards to send him back to the G Zone, Stride into another Raging Rapt Dragon, and then the new Raging Rapt only gets 2 Drive Checks.

Well, it's functional enough I suppose...a -4 overall to card advantage which then nets you two Drive Checks back, but I don't see the appeal beyond potential as a first Stride since even Spectral Blaster works out as the better alternative, being a -3 overall to card advantage but still working out as same advantage gained overall. And with less conditions tacked on.

Functional, but you're going to be using the Revenger deck for the early plays with Blaster Dark rather than push for game with this. There are better things.


Winston Fairwinds
[True Revenger, Raging Rapt Dragon]
There are 4 kinds of Oldguard Strides: a) the rare ones that are actually amazing (Vert), b) Strides that are literally their Oldguard counterparts (Knuckle Turbo), c) boring setup (Meer) and d) ineffective as all hell (Arboros). Raging Rapt Dragon falls under the B category. And like the other B-category Strides, they have a few extra hoops to jump than their Limit Break or Legion counterparts.
As far as Raging Rapt's hoops, they're not hard to jump. With all the toolboxing handed to RagingForm.dek, getting two Grade 3 Abyss Dragons in hand is restrictive, but still very simplistic. You only have to sack two units off your board rather than three, which is a relief given the cost from hand. The soulblast cost is easy to fulfill and maintain as well. Raging Rapt Dragon can also happen 2, or even 3 times if you're really that fortunate, but every Raging Rapt after the first will only have 2 drive checks. That's the norm for restanding Strides anyway. 
The real reason why Raging Rapt Dragon is a good card is that it fixes RagingForm.dek's only real issue: Raging Form, with the support it got handed in G-Set 6, only devastated the opponent if you went first. If your opponent went first, they'd already be at their 11k Grade 3, which could be guarded easier than if they had went second and were still sitting on a squishy 9k Grade 2 when you began your Raging shenanigans. Your opponent would also have access to their G-Guards if they rode to Grade 3 before you did. Raging Form needed a first Stride that could actually be effective, because Aurageyser is a plus and not pressure, and the on-hit Strides were laughable. 
So, by filling that one hole that RagingForm.dek had, Raging Rapt is a wonderful addition to all you Ren-worshiping edgelords' decks. Side note: don't bother running the Abyss legion. Just streamline your deck to punch really hard with Raging Form, and ride Slay Hex Dragon if you need to. Lord knows y'all can kill the opponent even before y'all have a chance to Legion, so why even bother with it? 


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