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Great Hero, Rising Supernova
- #G-BT09/008EN

Reviewed: Jan. 3, 2017

[Stride]-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down. [AUTO](VC):[Choose a face down card from your G zone, and turn it face up] When this unit attacks a vanguard, you may pay the cost. If you do, choose up to the same number of your rear-guards as the number of face up "Great Hero, Rising Supernova" in your G zone, they become charging, and if four or more of your rear-guards are charging, all of your units get [Power]+10000 until end of turn. (Units without the charge ability can be charging too)

Rating: 2.75 / 5.00

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Great Hero, Rising Supernova

We now return to our regular schedule of Generation Break locked bullshit. Kicking us off is Rising Supernova. Upon attack, you flip a G Zone card face-up, then for every face-up Rising Supernova you make one of your rear-guards charging. If four or more units are charging after this, then all your units gain 10k.

First impression: not a fan. For his most optimal setup, you need to have two units already charging before you attack with this guy. Rising Nova can call a charge unit from the deck then this charges another one. The problem is the ACT of charging isn't free. It's tied with superior calls, which most of the time will eat Counterblast. It asks that EVERYTHING be perfect, otherwise a column is going to be totally fucking wasted. On the first Stride, anyway, which you kind of HAVE to do in order to get another Rising Supernova off on the next turn.

Sorry, but I don't intend to waste 4 freaking rear-guards as a FIRST STRIDE. It is a complete and utter waste of time and effort for a gambit that can be shut down by playing like a cheapass to maximise salt, you worthless peon.
Oh, Happy New Year, by the way.


Winston Fairwinds

[Great Hero, Rising Supernova]
Rising Supernova is what Tiger Centurion should have been, but Bushiroad has to redo things every now and again. Tiger Centurion could make the whole board Charging in one go, but since he did not flip over another G-Unit, he didn't fastrack you to GB2 like Supernova does. Also, the counterblast cost hinders other plays, and the 2k buff was negligible.
Rising Supernova only Charges however many rearguards as the number of copies of himself faceup, but that's barely a reason to consider Centurion over him. Also, like Angel Feather's Altiel, he can pull his weight if you have to Stride into him again.  G3 Rising's on-stride effect plus three faceup copies of Rising Supernova means you now have 4 charging units with an extra 10k power. And considering G-Spikes have a Grade 1 that can attack from the backrow, you now have an excellent pressure play if for some reason you don't have the resources to abuse Dirty Picaro or Miracle Ace when you need to make a big-dick play. And I know how much Spike fans love big-dick plays. That's what the whole clan is centered around. 


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