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Wyvern Defender, Guld -
Reviewed: Jan. 25, 2017
[AUTO]:[Choose a card from your hand, and discard it] When this unit is placed on (GC) from hand, you may pay the cost. If you do, choose up to one of your vanguards that is being attacked, and that unit cannot be hit until end of that battle.
[AUTO](RC) Generation Break 1 Thunderstrike 2 (This ability is active when your opponent's bind zone has two or more cards):[Soul Blast (1) & Choose one of your other rear-guards, and retire it] At the end of the battle that this unit boosted a unit with the thunderstrike ability, you may pay the cost. If you do, return this card to your hand, your opponent chooses one of his or her rear-guards, and retires it.
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on a 1 to 5 scale.
1 - Horrible 3 - Average. 5 - Awesome
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Wyvern Defender, Guld
Yay for blowing up stuff. Oh yeah, Perfect Guard.
Ok, so new Guld is a bit offputting.
In some clans, the keyword PGs are preferred over the
countercharging ones. Because of VMAX though, you might
just want to stick with the countercharging. And of
course, Guld is hardly usable outside of
I guess it's a bit much to ask for
Guld to retire and bind face-up, but there's still ways
to bind whatever Guld retired with his effect.
Overall, if you don't plan on using
VMAX much, you can give this guy a whirl. You get a PG
back in hand, even though you might miss what you sacked
on the field. (Unless it's a trigger that got buffed by
Conquest or Voltage. Desperate times, desperate