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Holy Celestial, Anafiel
- #G-BT09/011EN
Reviewed: Jan. 18, 2017

[Stride]-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down. [CONT](VC):If you have a heart card with "Celestial" in its card name, this unit gets "[ACT](VC)[1/Turn]:[Choose one of your rear-guards with "Celestial" in its card name, and put it into your damage zone face up] Choose a card from your damage zone, and call it to (RC). Choose up to three of your units, and for each face up card in your damage zone with the same name as the chosen units, all of your units with "Celestial" in its card name get [Power]+3000 until end of turn.".

Rating: 3

Ratings are based on a 1 to 5 scale.
1 - Horrible  3 - Average.  5 - Awesome

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Holy Celestial, Anafiel
Token Celestial! Anafiel, if you have a Celestial heart, allows you to move a Celestial RG to damage face-up, then call a card in your damage zone to RG circle once per turn. Then you choose up to three rear-guards, and for every copy of the chosen units you have in your damage zone face-up, all your Celestial units gain 3k until end of turn.
Sure, fair enough, as long as you have the right damage zone and field, you can at least give a pure Celestial field another 6k worth of power, meaning 5k more guard. However, I'm not sold on the idea of using this over Rescue, given you can do more with the Pegasus cards and Nurse of Broken Heart. You could argue that this spreads the pressure around whereas Broken Heart would really only restrict it to one RG column plus a Vanguard (who's suffering from redundancy via Perfect Guards) but it just does more and is supported better. Also it means not using RGs that are shit just for name's sake.
However, for giving a consistent field any time and allowing for the right quality control, this does at least get a pass in my book.


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