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Dudley Turborappler

- #G-BT09/035EN

Reviewed: Jan. 17, 2017

[AUTO](VC)[1/Turn] Generation Break 1:When a unit with "Dudley" in its card name is placed on (RC) during your turn's battle phase, this unit gets [Power]+5000 until end of turn. [AUTO](VC):When your G unit Stride during your turn, choose up to one of your vanguards, and it gets "[AUTO](VC):[Soul Blast (1)] When your rear-guard with "Dudley" in its card name attacks, you may pay the cost. If you do, the unit that attacked gets [Power]+5000 until end of turn, and at the end of that battle, put that unit into your soul.".

Rating: 2.75 

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1 - Horrible  3 - Average.  5 - Awesome

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Dudley Turborappler
Yay Dudley Geronimo's friend. Turborappler's GB1 is 1/Turn, giving him 5k power until end of turn when you call a Dudley during your Battle Phase. His Stride skill allows any attacking Dudley RG to gain 5k for Soulblast 1 at the cost of sending it to the soul after battle.
As I said, Geronimo's friend. You can choose to send any good Dudleys back to the bottom of the deck with Geronimo, and anything that sucks can be sent to soul with Turborappler. Apart from that, you're looking at a standard Dragger-esque turn in combination with Caligula otherwise. Again though, I'm not sure what reason there is to use Dudleys over something like Rising Nova, if you're going to lock both decks into being dependant on Stride. Nova's got the better deck choices for one thing. However, for one turn, I guess this can bring something to the table.
The only thing making Dudleys functional. Also, hooray for being able to work with any G Unit unlike Jessica, which helps, a little.

Winston Fairwinds

Dudley Turbolapper's GB1 skill should have been a VC and RC skill, cause there's not a lot of skills you can use on a non-stride turn to call out a Dudley unit. There's Mason's on-hit ability, but that skill only goes off earlier in the game. Wink-killer says hi too, but you shouldn't be running too many of those in a Dudley build. What is good, however, is that his on-stride skill is more universal than Dudley Jessica, since Turborappler's on-Stride skill doesn't care what you Stride into. Meaning, your Dirty Picaro plays on this guy will have a bit more sting to them. However, Turborappler has no synergy with Miracle Ace. Turborappler does make Geronimo more of a threat, since Turborappler+Geronimo means your Dudley units get 10k on swing, as well as swinging from the back row. D

That definitely has more punch to it over Jessica's single on-stride superior call. 
Overall, he's the more aggressive option between himself and Dudley Jessica. Ride him in Dudley.dek if Jessica's pseudo-crossride won't help you against your matchup.


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