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Interdimensional Dragon, Crossover Dragon
- #G-CHB01/002EN

Reviewed: March 3, 2017

[Stride]-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down. [ACT](VC) Generation Break 3:[Counter Blast (2)] If you have a heart card with "Chronojet" in its card name, search your deck for up to two cards with "Chronojet" in their different card names, call them to separate (RC), shuffle your deck, and until end of turn, they get "[AUTO](RC):[Choose another of your other rear-guard with "Chronojet" in its card name, and put this unit and the chosen unit into your soul] When this unit's attack hits a vanguard, you may pay the cost. If you do, [Stand] all of your vanguards.".

Rating: 3.25 / 5.00

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Interdimensional Dragon, Crossover Dragon
I told you Chronojet was basically Gear Chronicle. Crossover Dragon requires all your Grade 3s be Chronojet to work anyway: His GB3 ability not only needs a Chronojet heart, he costs 2 Counterblast and then he calls 2 Chronojets with different names to different RG circles, and then if any of them hit the Vanguard, by putting the one that hit and one other Chronojet rear-guard to the soul, Crossover stands.
Okay, the timing isn't awkward, which is good. On 4+ damage which is when he'll be dropped, Critical Triggers scored can be passed to one column and the opponent will have to let the other hit to block it off. You're down on your luck if no Crits turn up on the first attack, as both your front row will have to leave and your Vanguard will have to be the last attack.
As far as cost is concerned, both your front row need to be empty for most optimal use, so you're have to be liberal with Time Leaping Grade 1s into 2s last turn, or use Melem to retreat to the back, or use Raphanna for the same purposes. Shouldn't be hard given Time Leap is Chronojet's shtick though. Aside from that, keeping Triple Drive upon re-stand is a plus, and in the worst-case scenario should the opponent let one through while the other Chronojet's free, it's CB2 for a meaty last attack and an overall +3 to you (after the call, the -2 and the +3 extra Drive Checks).
Needing more conditions means it does not replace Nextage at all, but as a backup nuke once hand is low and Nextage and Gear Groovy were somehow not enough to win, get 1 copy and have fun.

Winston Fairwinds

[Interdimensional Dragon, Crossover Dragon]

Scenario time: say your opponent is at 2-4 damage after your initial Metallica Phoenix stride turn. Sometimes they might get a defensive trigger that stops your Melems and Upstreams from poking their butt relentlessly. You're also restricted to 1 Tick-tock now, which hurts your damage-racking potential (read: make Gears not frustrating as hell on first Stride). The game state might not warrant a Nextage stride play that'll actually seal the deal. Enter Crossover Dragon. At that damage threshold, there's the opportunity to deny your opponent counterblasts by making it essentially mandatory for them to guard your rearguards, even at low damage. The opponent is of course going to save their guard for your two Chronojets, but if they choose to eat Crossover's initial attack head-on, they're running the risk of you checking criticals. Since Nextage is a hard -1 to you, he's not exactly the best for trying to catch up on damage. Since Crossover ditches no cards to restand, he basically serves to coerce your opponent into letting your Vanguard hit.

Let's throw around some pros and cons. If you find yourself strapped for rearguards, Crossover hands you a front row. Split Pegasus can get you two units, but you have to have one ZTB to convert into two fresh units. Hypnosis Sheep could be used to extend the on-hit pressure, but you'd have to call them from hand to get their effects off, and checking Stands on a Crossover turn isn't the most optimal. Crossover Dragon costs 2 Counterblast, but Chronojet.dek's CB needs aren't super-heavy, and you can still opt to run Arlim over Arka. You could just Nextage, and then Gear Groovy as normal, but some matchups might require you to conserve your hand or not burn through your deck like crazy.

My first impression of Crossover Dragon amounted to "he's just another winmore card for an already well-supported deck." But after really looking at him, I realized he's just rounding out Chronojet.dek's midgame. To be honest though, I didn't really see a gap in their midgame in the first place. Since it's always nice to have things for any scenario, go ahead and run 1 of this guy. He'll see play in certain matchups. First matchup that comes to mind is Gavrail, who will just shrug off your small poke attacks. Even if you don't have money for Nextage, it's not terribly worth picking up more, since Crossover only hands the on-hit restand effect to units that are superior called via his effect, and you can only run so many Chronojets. (inb4 3rd Chronojet G3)



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