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Flying Swallow Knight, Claus

- #G-TD11/006EN

Reviewed: Feb. 14, 2017

[AUTO] Generation Break 1 (Active if you have one or more face up G units in total on your (VC) or G zone):When this unit is placed on (RC), if you have a vanguard with "Altmile" in its card name, choose one of your other units, and until end of turn, that unit and this unit get [Power]+2000. [AUTO](RC) Brave (Active when you have three or less cards in your hand):When this unit's attack hits a vanguard, you may return this unit to your hand.

Rating: 2.0

Ratings are based on a 1 to 5 scale.
1 - Horrible  3 - Average.  5 - Awesome

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Flying Swallow Knight, Claus

Quickly, before I'm forced to endure more Sword Boys to not review! Trial Deck cards! Like this one. Claus, when placed on RG circle when GB1 is active and your Vanguard is Altmile, gives himself and your Vanguard 2k power until end of turn. He also has a second Brave skill: bouncing him to the hand if his attack hits.

Okay, the whole 2k power thing isn't exactly really my idea of good unless you're combining this with something like Transcending Altmile and you need to kiss magic numbers, but that's hardly a good reason. His second Brave skill is slightly better, but needing to hit definitely hurts his playability.

Competent for starter's purposes, but apart from that it's binder filler.



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