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Dragwizard, Uscias
- #PR/0338EN

Reviewed: August 15, 2017

[ACT](RC)[1/Turn] Ritual 3 (Active if there are three or more grade 1 cards in your drop zone):[Counter Blast (1)] If you have a vanguard with "Luard" in its card name, choose a grade 1 card from your drop zone, and increase this unit's [Power] by the chosen card's [Power] until end of turn. You may put that card on the bottom of your deck. [AUTO](RC) Generation Break 1:[Choose one of your other rear-guards, and retire it] When this unit's attack hits, you may pay the cost. If you do, draw a card.

Rating: 2.5

Ratings are based on a 1 to 5 scale.
1 - Horrible  3 - Average.  5 - Awesome

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Saikyo
Cardfighter
R

Dragwizard, Uscias

Speaking of retiring, on the opposite end of the spectrum (and field, and by extension target audience), Uscias here can facilitate a field cleanup to replenish hand, as long as he hits that is. The first skill makes it a bit easier, but given the G1 lineup in most Luard decks, you're looking at "CB1 to give me 7k power. I can now make 16k without a booster". Throw a 7k booster on top of that, and you're looking at a 23k column before triggers. A fair cost to be sure, but I'd rather all this Counterblast go into something a with a bt more substance to it, unless for whatever reason I have a lt of open damage.

Useful enough placeholder for those not fond of 10k vanilla Grade 2s.

2.5/5


Dark
License

Does Luard really need another way to recycle units? Uscias lets you keep your resource engine flowing while also hitting hefty numbers on his own. Put back a Morfessa (yep she counts as a 1 here) and use a Howl Owl to instantly hit 21k on his own. It's another CB which can be costly but Luard usually can manage it

2.5/5

 


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