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Lord of the Seven Seas, Nightmist

- #BT13/S09EN

Reviewed: April 5, 2017

[AUTO] Limit Break 4:When a «Granblue» rides this unit, choose your vanguard, and until end of turn, that unit gets [Power]+10000, and choose up to two «Granblue» from your drop zone, call them to (RC), those units called with this effect get [Power]+5000 until end of turn, and at the end of that turn, retire those units. [CONT](VC):During your turn, if the number of «Granblue» rear-guards you have is four or more, this unit gets [Power]+2000. [CONT](VC/RC):Lord

Rating: 3.0

Ratings are based on a 1 to 5 scale.
1 - Horrible  3 - Average.  5 - Awesome

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Lord of the Seven Seas, Nightmist
I won't bore you with a summary of his skills, so suffice to say with the updated list of things he can be combined with, is he good now?
Well, he's functional for NAME purposes, but he won't really get THAT amazing until his new G-Unit, which would be nice if it worked like Sunshine Vert but it doesn't. For now he's here to let G-Unit Nightmist proc and act as a backup to Nightrose until we get the ACTUAL new Nightrose. Occasionally he'll proc Hollow along with a power-boost for clutch situations if you think the Break Ride is worth it somehow.
All in all needs to wait until May for him to really shine, but as a backup card he works.


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