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Mutant Deity Fortification, Grysfort
Sept. 9, 2016
[G guardian] (Usable when both fighters' vanguards are grade 3 or greater, and the number of face up G guardians in your G zone if three or less)-Opponent Turn's Guard Step-[Choose a card with "Heal" from your hand, and discard it] Call this card to your (GC) from face down.
[AUTO]:[Counter Blast (1)] When this unit is placed on (GC) during the battle your vanguard is attacked by your opponent's vanguard, you may pay the cost. If you do, [Rest] all of the units in your opponent's back row, and this unit gets [Shield]+5000 for every two of your opponent's units at [Rest] until end of that battle.
Ratings are based
on a 1 to 5 scale.
1 - Horrible 3 - Average. 5 - Awesome
Back to the main COTD
Megacolony's new G
Guardian. Has a neat effect, but also a corresponding
restriction: it only works when the opponent's Vanguard
attacks yours. You Counterblast 1 to rest the opponent's
entire back row, and for every 2 rested units the
opponent controls after this, Grysfort gains 5k shield.
So assuming a full field,
that's a total of 15k extra shield. Makes sense to put a
Counterblast cost onto it then, because second G
Guardians are doing a theme of gaining 10k for no cost.
Don't like how it cuts into Darkface's resources but
it's generic enough to be used in other Megacolony decks
Comes at the expense of a
Perfect Guard for the attack but is bulky enough to 2 to
pass a 26k attack on its own most of the time, averaging
10k shield. But I wouldn't run this in bulk due to
resources and the fact getting the most mileage out of
this is a pain in the ass. And you know, opportunity
[Mutant Deity Fortification,
Move over Defeat Flare, there's
another G-Guard that heavily neuters an opponent's
offense for a turn. Unlike Defeat Flare, you don't need
any extra setup, and this thing actually gains shield
value, so this will typically be the only shield you
need to drop against an opponent's vanguard, assuming
you used Grysfory when they had a full backrow.
This absolutely neuters effects
that require something to boost or be boosted, and most
notably, effing Laurel.
Run 2 or 3 depending on how much
counterblast you want to dedicate to using this G-Guard.