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Mutant Deity Fortification, Grysfortá
- #G-TCB02/016EN

Reviewed: Sept. 9, 2016

[G guardian] (Usable when both fighters' vanguards are grade 3 or greater, and the number of face up G guardians in your G zone if three or less)-Opponent Turn's Guard Step-[Choose a card with "Heal" from your hand, and discard it] Call this card to your (GC) from face down. [AUTO]:[Counter Blast (1)] When this unit is placed on (GC) during the battle your vanguard is attacked by your opponent's vanguard, you may pay the cost. If you do, [Rest] all of the units in your opponent's back row, and this unit gets [Shield]+5000 for every two of your opponent's units at [Rest] until end of that battle.

Rating:  3.5

Ratings are based on a 1 to 5 scale.
1 - Horrible  3 - Average.  5 - Awesome

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Mutant Deity Fortification, Grysfort 

Megacolony's new G Guardian. Has a neat effect, but also a corresponding restriction: it only works when the opponent's Vanguard attacks yours. You Counterblast 1 to rest the opponent's entire back row, and for every 2 rested units the opponent controls after this, Grysfort gains 5k shield. 

So assuming a full field, that's a total of 15k extra shield. Makes sense to put a Counterblast cost onto it then, because second G Guardians are doing a theme of gaining 10k for no cost. Don't like how it cuts into Darkface's resources but it's generic enough to be used in other Megacolony decks I guess. 

Comes at the expense of a Perfect Guard for the attack but is bulky enough to 2 to pass a 26k attack on its own most of the time, averaging 10k shield. But I wouldn't run this in bulk due to resources and the fact getting the most mileage out of this is a pain in the ass. And you know, opportunity cost. 


Winston Fairwinds

[Mutant Deity Fortification, Grysfort]

Move over Defeat Flare, there's another G-Guard that heavily neuters an opponent's offense for a turn. Unlike Defeat Flare, you don't need any extra setup, and this thing actually gains shield value, so this will typically be the only shield you need to drop against an opponent's vanguard, assuming you used Grysfory when they had a full backrow.

This absolutely neuters effects that require something to boost or be boosted, and most notably, effing Laurel.

Run 2 or 3 depending on how much counterblast you want to dedicate to using this G-Guard.



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