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Glanzend Vampir
- #G-BT08/007EN

Reviewed: Oct. 28, 2016

[AUTO](VC) Generation Break 1 Darkness:[Choose a card with the darkness ability from your hand or rear-guards, and put it into your soul] At the end of your turn, if the number of cards in your soul is six or more, you may pay the cost. If you do, draw a card, and if the number of cards in your soul is fifteen or more, Counter Charge (1), choose one of your opponent's rear-guards, and retire it. [AUTO]:[Counter Blast (1)] When this unit is placed on (VC) or (RC), you may pay the cost. If you do, look at five cards from the top of your deck, search for up to five cards with the darkness ability from among them, put them into your soul, and put the rest on the bottom of your deck in any order. This unit gets [Power]+1000 for each card put into your soul with this effect until end of turn.

Rating: 3.0

Ratings are based on a 1 to 5 scale.
1 - Horrible  3 - Average.  5 - Awesome

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Glanzend Vampir
Where does Bushi get these names? If Glanzend is your Vanguard and GB1 is online, every time it's the end of your turn and you have Darkness active, if your soul has six or more cards, you can move a card with a Darkness skill into the soul from the hand to draw a card, then if you have 15+ soul afterwards, Countercharge 1 and retire one of the opponent's RGs. Second skill activates when ridden or called: look at the top 5 cards of your deck and add as many Darkness cards among them as you want to the soul, puting the rest to the bottom of the deck. For each one put in, he gains 1000 power until end of turn.
Qel suprise, he's Scharhot's backup Grade 3. The ability to keep racking soul up for Gilles de Rais as you build up to him is the reason he's here. Apart from that he has no real use unless you have a Doreen the Thruster spare and you have one to call.
Usefulness no matter what circle he's on makes him ideal. At least you won't be crying TOO much, but admittedly yes, it will still hurt.

Winston Fairwinds
[Glanzend Vampir]

You go-to backup Grade 3 in your Scharhot/Darkness decks, since Glazend has the Darkness keyword.  The top ability is decent utility, since you put whatever stride you went to in the G-Zone face-up, and then resolve Glanzend's effect. He'll more or less soulcharge the same amount as you would be with Scharhot's on-Stride ability, but his effect to retire a unit at 15 soul is a bit too late to be very effective. He's a nice unit to commit to the board too, if you have extra stride fodder in hand and can spare him out of hand. Rember, don't play like a punk.

Looking at the big picture, the most convenient thing about G-Dark Irregulars is that none of the units you're running require Scharhot specifically on the Vanguard circle, so outside from Scharhot's retire effect, you're not missing out on anything, compared to decks like Ahsha, Vanquisher, etc.
In summation, run 4 of this guy if you're not gonna run Sullivan alongside Scharhot. Frosty Steeple was cute, but Glanzend offers more utility.



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