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Interdimensional Dragon, Heteroround Dragon

- #G-CB04/008EN

Reviewed: Nov. 2, 2016

Interdimensional Dragon, Heteroround Dragon

Rating: 3.0

Ratings are based on a 1 to 5 scale.
1 - Horrible  3 - Average.  5 - Awesome

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Interdimensional Dragon, Hetroround Dragon
Oh a G Guardian only useful when a Chronojet Vanguard is in play. Well, for its exclusivity is it worth the the hype? Well, for Soulblast 1 it sends any one of the opponent's rear-guards back to the deck, the deck is then shuffled, then the opponent calls the top card of the deck to rear-guard circle.
Screw you Tsukuyomi, you don't know me.
Apart from that? It only really exists to ruin some rear-guard that powers up itself, because I don't imagine anything that powers up via a VG's CONT skill is going to be fussed by this. It's also only good for getting rid of very specific problems such as Silent Tom and all he entails because this is no Denial Griffin, although admittedly the range is a bit broader since this can also spin back-row.
Run at 1 for specif units and matchups. Apart from that the stronger shielded units will probably be better for you.

Winston Fairwinds

[Interdimensional Dragon, Heteroround Dragon]

Alright, this G-Guard is only usable to the players sitting on a "Chronojet" vanguard, so there better be a good reason for it. Chronojet.dek got a bouncing version of Denial Griffin, except with a small chance that RNG will help the opponent out anyway. So, you drop this, soulblast 1, and bounce a rearguard to the bottom of the deck. Then your opponent has to drop the top card of their deck onto the field.

There's honestly rarely a case where the card the opponent top decks will be anywhere as useful as what you sent to the bottom of the deck, because you're mainly gonna be using this G-Guard to get rid of rearguards that had Critical Triggers passed to them, or that are dangerous like Sazanda. Yeah, they could get a Grade 2 beater, but a lot of the time they're gonna have to call a trigger or Grade 1 due to inherent ratios in deckbuilding. Also, this card has a slight leg up from Denial Griffin: you don't always have to save it for a rearguard column. You can use this on your opponent's vanguard attack to get rid of Laurels in the back row, or anything whose effects resolve after the battle. To be honest, you're gonna be saving Heterohound for rearguard columns most of the time, but hey, the option's there.

If Uluru wasn't so dope this G-Guard would be a 3-of. But she is, so you really only have room for 1-2 of Heterohound. Grab a few copies, because Heterohound's ability to bounce attackers is inherently more useful than Pandora Chimera's doesn't-even-count-as-annoying effect.



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