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Prospatheia Idea-drone - #G-CB04/005EN

Reviewed: Nov. 14, 2016

[AUTO](VC)[1/Turn] Generation Break 2:[Soul Blast (1) & Choose one of your grade 2 or less guardians, and bind it face up] When your unit is put on (GC) during the battle that your opponent's vanguard attacked, you may pay the cost. If you do, this unit gets [Power]+15000 until end of that battle. [AUTO](VC) Generation Break 1:[Counter Blast (1) & Choose a card from your drop zone, and bind it face up] At the end of your turn, you may pay the cost. If you do, Soul Charge (1), choose one of your rear-guards, and bind it face up. If a card was bound, your opponent chooses one of his or her rear-guards, and puts it on the bottom of his or her deck.

Rating: 3.00

Ratings are based on a 1 to 5 scale.
1 - Horrible  3 - Average.  5 - Awesome

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Prospatheia Idea-drone

Big mechanical things, continuing the whole GC trend. PID (I'm not typing his full name because it's a chore) is G3 with 2 skills, because of course. First GB2 skill is once per turn, to soulblast 1 and bind one of your Grade 2 or below guardians to give himself 15k power until end of battle, but only if he's the one getting attacked. Second skill is GB1: you Counterblast 1 and bind a card in your drop zone when your turn ends to soulcharge 1, bind one of your rear-guards, and if you bind a card, your opponent chooses one of their RGs to go back to the bottom of the deck.

So if you guard any attack on him with this out and don't play his GB2, by the rules of 1/Turn you don't get the skill for the whole turn, ever. Which sort of sucks because then he doesn't become useful until Late Game, and that can be played around by just attacking with a RG first. So he exists basically to fuel Demiurge outside of Chronofang Tiger. As nice as that sounds, despite the suckier skill Chronofang Tiger G will at least allow you to keep more options open. You only want him for a very pure Demiurge build, but even then.

Helps make Demiurge stable but not hype on how slow he is. Oh well, play with a Quintet Wall and watch the shenanigans, I dunno.


Winston Fairwinds

[Prospatheia Idea-drone]

The Gear Colossus race apparently needed some love. It's definitely interesting to say the least. Prospatheia aims to be the big boss of its race though by being an admittedly decent wall. Once per turn, your Gen Break 2 skill turns one of your 5k or 10K shields into 15k, picking up the slack in case you don't have a heal trigger to G-Guard with. Your bottom skill is meant to give you soul, bind something that's hopefully useful in the bind zone, get some soul for your top skill, and bounce something that's probably really annoying (Broken Heart). You could intercept with a ZTB and then bind it to set up for Demiurge or guard with a ZTB trigger and bind it. Dive through the rest of the Gear support and you can see what's actually useful to be bound. Also, ZTBs are gonna get more support, so if anything dope comes out of the Try3 booster, this card's potential gets better.

My problem with this card is not the card itself (because it's actually solid). The Gear Colossus ZTB variant is in direct competition with the Chronofang ZTB style that aims to do the same thing but with some aspects that overshadow Gear Colossuses. Prospatheia can obviously be used to setup Demiurge, but both incarnations of Chronofang are Zodiac Time Beasts in their own right which helps with the overall setup. Chronofang also doesn't need stride fodder (as much) due to his Gen Break 2. Having Prospatheia as your Vanguard also means you cant' use Chronotiger Rebellion's skills (heart restrictied), and Chronotiger is supposed to be the big meanie that puts your opponent in the danger zone so Demiurge can actually finish your opponent off. You're then forced to use much less threatening strides to try and get them to 4-5 damage. It ain't all thunder and clouds though. Prospathia has nice Idea-Drone cards that helps out. Ergasia, Kaigomai (gains resist), and a Gear Colossus crit that shuffles back in the deck come to my mind first when thinking of a Gear Colossus ZTB build.

In summation: Chronotiger being heart restricted hurts this card's full potential. Build around today's COTD if the defensive buff really suits you over Chronofang's ease of striding and access to Chronotiger.



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