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							Prospatheia Idea-drone - 
							#G-CB04/005EN  
							Reviewed: 
							Nov. 14, 2016 
							[AUTO](VC)[1/Turn] Generation Break 2:[Soul Blast (1) & Choose one of your grade 2 or less guardians, and bind it face up] When your unit is put on (GC) during the battle that your opponent's vanguard attacked, you may pay the cost. If you do, this unit gets [Power]+15000 until end of that battle.
[AUTO](VC) Generation Break 1:[Counter Blast (1) & Choose a card from your drop zone, and bind it face up] At the end of your turn, you may pay the cost. If you do, Soul Charge (1), choose one of your rear-guards, and bind it face up. If a card was bound, your opponent chooses one of his or her rear-guards, and puts it on the bottom of his or her deck. 
							
							Rating: 3.00 
							Ratings are based
                            on a 1 to 5 scale. 
                            1 - Horrible  3 - Average.  5 - Awesome
 
							
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              |  Saikyo
 Cardfighter
 R
 | Prospatheia Idea-drone  Big mechanical things, continuing the whole GC trend. 
						PID (I'm not typing his full name because it's a chore) 
						is G3 with 2 skills, because of course. First GB2 skill 
						is once per turn, to soulblast 1 and bind one of your 
						Grade 2 or below guardians to give himself 15k power 
						until end of battle, but only if he's the one getting 
						attacked. Second skill is GB1: you Counterblast 1 and 
						bind a card in your drop zone when your turn ends to 
						soulcharge 1, bind one of your rear-guards, and if you 
						bind a card, your opponent chooses one of their RGs to 
						go back to the bottom of the deck.  So if you guard any attack on him with this out and 
						don't play his GB2, by the rules of 1/Turn you don't get 
						the skill for the whole turn, ever. Which sort of sucks 
						because then he doesn't become useful until Late Game, 
						and that can be played around by just attacking with a 
						RG first. So he exists basically to fuel Demiurge 
						outside of Chronofang Tiger. As nice as that sounds, 
						despite the suckier skill Chronofang Tiger G will at 
						least allow you to keep more options open. You only want 
						him for a very pure Demiurge build, but even then.  Helps make Demiurge stable but not hype on how slow 
						he is. Oh well, play with a Quintet Wall and watch the 
						shenanigans, I dunno.  3/5  |  
              |  Winston Fairwinds
 | [Prospatheia Idea-drone] The Gear Colossus race apparently 
						needed some love. It's definitely interesting to say the 
						least. Prospatheia aims to be the big boss of its race 
						though by being an admittedly decent wall. Once per 
						turn, your Gen Break 2 skill turns one of your 5k or 10K 
						shields into 15k, picking up the slack in case you don't 
						have a heal trigger to G-Guard with. Your bottom skill 
						is meant to give you soul, bind something that's 
						hopefully useful in the bind zone, get some soul for 
						your top skill, and bounce something that's probably 
						really annoying (Broken Heart). You could intercept with 
						a ZTB and then bind it to set up for Demiurge or guard 
						with a ZTB trigger and bind it. Dive through the rest of 
						the Gear support and you can see what's actually useful 
						to be bound. Also, ZTBs are gonna get more support, so 
						if anything dope comes out of the Try3 booster, this 
						card's potential gets better. My problem with this card is not 
						the card itself (because it's actually solid). The Gear 
						Colossus ZTB variant is in direct competition with the 
						Chronofang ZTB style that aims to do the same thing but 
						with some aspects that overshadow Gear Colossuses. 
						Prospatheia can obviously be used to setup Demiurge, but 
						both incarnations of Chronofang are Zodiac Time Beasts 
						in their own right which helps with the overall setup. 
						Chronofang also doesn't need stride fodder (as much) due 
						to his Gen Break 2. Having Prospatheia as your Vanguard 
						also means you cant' use Chronotiger Rebellion's skills 
						(heart restrictied), and Chronotiger is supposed to be 
						the big meanie that puts your opponent in the danger 
						zone so Demiurge can actually finish your opponent off. 
						You're then forced to use much less threatening strides 
						to try and get them to 4-5 damage. It ain't all thunder 
						and clouds though. Prospathia has nice Idea-Drone cards 
						that helps out. Ergasia, Kaigomai (gains resist), and a 
						Gear Colossus crit that shuffles back in the deck come 
						to my mind first when thinking of a Gear Colossus ZTB 
						build. In summation: Chronotiger being 
						heart restricted hurts this card's full potential. Build 
						around today's COTD if the defensive buff really suits 
						you over Chronofang's ease of striding and access to 
						Chronotiger.
 3/5
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