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Conquering Supreme Dragon, Voltech Zapper Dragon
- #G-FC03/017EN

Date Reviewed: June 2, 2016

[Stride]-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down. [AUTO](VC)Thunderstrike 3 (This ability is active when your opponent's bind zone has three or more cards):When this unit attacks a vanguard, until end of that battle, this unit gets [Power]+10000, and "[AUTO](VC):[Counter Blast (1)] At the end of the battle, you may pay the cost. If you do, for every two cards in your opponent's bind zone, your opponent chooses one of his or her rear-guards, retires it, and binds that card face up.".

Rating:  3.0

Ratings are based on a 1 to 5 scale.
1 - Horrible  3 - Average.  5 - Awesome

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Conquering Supreme Dragon, Voltech Zapper Dragon

Here's hoping G Narukami has an easier time setting up binds, huh? Voltech Zapper Dragon's skill is Thunderstrike 3, but once you've got that online, on attacking the vanguard, Voltech gains 10k, and a skill: after attacking, CB1. Your opponent then chooses a rear guard for every 2 cards in their bind zone, retires them and binds them face-up.
Well, how are we looking? Vanquisher gets the first bind, something like Chain Bolt Dragoon gets a second, and then after that, you'd need Rock Climb Dragoon or Voltage Horn Dragon or similar to get the 3 binds you need to use this. But if you're looking for the most efficient means of using him, as in 4 binds so he can get a +2 for CB1, then you'd have to have gotten lucky with a Chatura early on, which is asking for a bit much in terms of the perfect setup. I suppose unlike Zorras, this is less chance-based, being CB1 to assuredly kill something, if nothing else.
Efficient enough in the minimum case scenario, but you're better off trying to shoot for 4 binds if you want to drop this as a first Stride, as Zorras will bind more and cost less.

Conquering Supreme Dragon, Voltech Zapper Dragon
Huh, not bad.  If you have Thunderstrike 3, which is what they're calling Bound cards for Narukami, I guess, then this gets a break-ride power boost and skill.  CB1 to bind more units your opponent has?  Seems decent after attacking.
I'll admit, I haven't paid as much attention to Narukami, so if there is a better option for them, I don't know it.  I apologize ahead of time, but I do think that this is fairly decent at least.
Rating: 3.5/5
See you next week, folks.

Winston Fairwinds

[Conquering Supreme Dragon, Voltech Zapper Dragon]

This card wholly exists for Vanquisher.dek, and I love it. If you swing with Zapper when you've already bound three of your opponent's cards, you get to mangle your opponent's board a bit more and set up your ridiculous Vanquisher VOLTAGE gainz.

So, in a perfect world, you'd have done at least three of these things:
1) Gotten Vanquisher's on-stride effect off
2) Had Chain-bolt Dragoon(s) on the field to proc off the Vanquisher

3) Use Wildrun Dragoon's effect

4) Called a Rockclimb Dragoon for it's effect

5) Actually got a Chatura effect off in your early game

6) Swing with Voltage Horn first to ensure that 3rd bound card

Alas, this is not a perfect world. Sometimes, only one of these factors happen, and you'll just have to stride into Zorras first for Voltage setup. Sometimes, you'll have all five of these, and your late game ends up devastating for the opponent. Your opening hand and certain matchups will dictate if you can accelerate into Zapper, or just have to fall back on Zorras. This card is definitely a 1-of in Vanquisher.dek, and shouldn't really be seen in another deck.

In general, the beauty of Vanquisher is the binding mechanic: the opponent can leave their whole board empty, but they can't avoid you mangling their drop zone and getting buffs because of it.

Fun fact: for the League of Legends players out there, I refer to Vanquisher.dek as Nasus.dek, because binding cards is the equivalent to just power farming and gaining stacks.



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