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Dark Dragon, Distress Dragon -
May 31, 2016
[Stride]-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down.
[ACT](VC)[1/Turn]:[Counter Blast (3) & Soul Blast (3) & Choose a face down card from your G zone, and turn it face up] Choose any number of your rear-guards, and retire them. Your opponent chooses the same number of his or her rear-guards as the number of your rear-guards retired with this effect, and retires them. If the total number retired with this effect is six or more, draw two cards, Counter Charge (1)/Soul Charge (1), and this unit gets [Power]+20000 until end of turn.
Ratings are based
on a 1 to 5 scale.
1 - Horrible 3 - Average. 5 - Awesome
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Dark Dragon, Distress Dragon
Only three cards this week, so at least it saves me
having to type. Distress Dragon is the newest (and most
expensive) first Stride you're going to get. He costs a
Soulblast of 3 and a Counterblast of 3, and a flipping
of a G Zone card. After that, you retire any number of
rear-guards you control, and for each one, the opponent
must retire the same number of THEIR rear-guards. If you
retired six or more on both sides with that, draw 2
cards, then Soulcharge 1 and Countercharge 1. Then
Distress Dragon gains a whopping 20k until end of turn.
Unfortunately, you can't abuse this with David or
anything similar, as their skills only work when retired
as part of a cost. Distress Dragon retires units as part
of the skill, so no sacking 2 David to retire 4
On that note, that means his uses are severely limited.
3 soul's doable, Claret with its own personal Crit which
can be searched has a slightly easier time of it, and
possibly Hoel and Kahedin if you can get it set up, and
CB3 isn't much of an issue. The problem here is
opportunity. As a first Stride, you won't always have
the combo pieces necessary, and any means to search it
means cutting into the CB necessary to even use Distress
in the first place. But is the result worth it? Maths
says barely. CB3 and SB3 to +0 wash yourself, then +2
and CC1 and SC1. So you're getting +1 for every SB1 and
CB1, and 20k more power, but to be honest it seems a bit
redundant when a single G Unit alone means PG or bust.
I'd run one if you need something dead quickly and you
have the resources (or G Megacolony needs a good kick)
but for the most part don't expect to use him ever.
Dark Dragon, Distress Dragon
Did everyone have a good weekend? Only three cards
this week, so let's get started.
Okay, I'm going to be honest, unless a Shadow Paladin
Stride is as good as the two Diablo Strides, I'm going
to recommend just using them over anything else, unless
it's an on-hit skill.
So, how does Distress Dragon compare to a Restander and
a Guard Sealer?
Um, wow... Heavy cost is heavy. This is OG
Dragonic Overlord costs and Shadow Paladins aren't known
for building up a soul quickly. Unless you're
running Revengers and Legion a couple of times.
But if you haven't won by then, something's wrong.
*Ahem* Anyway, if you fulfill the costs and get rid of
6 or more total units, and I don't see why you wouldn't,
this gets +20000, lets you draw 2 and then soul charges
and counter charges 1 each.
Works good with any unit that states "this counts as two
But, really, it's just a tit for tat here, I'd rather
use Phantom Blaster "Diablo" and force either two
retires or an unblockable extra crit.
If not running "Diablo", I guess it's okay, but both
Revengers and Clarent Sword Dragon have better options,
[Dark Dragon, Distress Dragon]
Is this card in distress? Let's
see. (I deserved to be slain for that joke.)
Two key points:
1) Cards whose abilities trigger
when they are retired for a cost DO NOT activate when
they are retired by Distress Dragon, since Distress
Dragon's cost does not require you to retire units. Yay
cost vs effect rulings.
2) Likewise, any unit that is
regarded by two units when retired for a cost are just
regarded as one, since Distress Dragon retires them due
to effect, not the cost.
It's a a hefty initial cost to
screw the other opponent's board, but retiring at least
three of your units means that you nab three of theirs,
and gives you two cards drawn a counterblast back, and
one soul. It's a -1 to you for a -3 to the opponent,
unless they have skills that activate when retired as
well (like Tachikaze), or are Granblue.
All in all, this card's only saving
grace is that the G-Zone is expanded to 16 for tech
options such as itself. It's only gonna play a part
against certain matchups. You wanna keep one in the
G-Zone for decks like Nova Grappler, who don't have any
form of superior call, or like Aqua Force, who
absolutely needs units on board, and arranged in a
specific way. Other than that, you'll just end up
ditching him for G-Assist.