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Counteroffensive Knight, Suleiman
- #G-BT06/003EN

Date Reviewed: Mar. 28, 2016

[CONT](RC) Generation Break 1 Brave (This ability is active when you have three or less cards in your hand):If you have a vanguard with "Altmile" in its card name, this card gets [Power]+3000. [AUTO](RC) Generation Break 1:[Counter Blast (1) & Choose a card from your hand, and discard it] When this unit attacks a vanguard, if you have a vanguard with "Altmile" in its card name, you may pay the cost. If you do, search your deck for up to one grade 2 card not named "Counteroffensive Knight, Suleiman", call it to (RC), shuffle your deck, and that unit gets [Power]+2000 until end of turn.

Rating:  2.75

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Counteroffensive Knight, Suleiman
So, what we have here is a Brave unit that can become a 12K beater if you have Altmile as your Vanguard and can call a grade 2 unit from the deck with a different name.
Well, nice to see 12K beaters with other skills, even if it's more conditional than other 12K beaters.
But it's still more of the same with G-era Royals.
Searching attackers and not boosters.
This is why G-era royals, Jewel Knights, and Seekers are all so much better, they can get more.



Counteroffensive Knight, Suleiman
I did say that the rarity distribution in G Booster 6 was borked in my last article, and this week tells us why. Suleiman here has two GB1 skills. One's Brave: it gains 3k when the Vanguard's an Altmile, and for its other GB1 skill, when it attacks the Vanguard, you CB1 and discard 1 card from your hand to call a Grade 2 from the deck and grant it 2k.
Inevitably this will have to be directly compared to Knight of Twin Sword. Both fetch a Grade 2 from the deck, except Twin Sword works out as a +1 or a +0 with another attack set up, for no other cost than a CB1. Suleiman's discard requirements kill it. It's a +0 wash at best that converts a card in your hand, 5k shield average, into a unit committed to the field. So it can't work to save shield in the hand unlike Twin Sword. It doesn't matter if this can set up Brave during your turn or not, because a good Brave deck ought to use Brave as a defensive option like Scouting Owl, not wantonly sack shield for a small amount of offense, especially not against decks that don't have to attack in order to murder card advantage. Pretty sure just playing normally will net you the 3 card maximum in the hand anyway and Knight of Power Charge exists.
I guess this could be used in conjunction with Twin Sword, but turning the deck into Spike Brothers or Nova Grappler isn't what it's good at and shouldn't really be encouraged. Plus it makes the deck pretty greedy on Counterblast until Sonicgal comes out in English.
Didn't deserve its RRR rarity. Does what it does decently well, but I wouldn't call this a mainstay.


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