Pojo's Cardfight!! Vanguard news, tips, strategies and more!

Pojo's Cardfight Vanguard Site

Pojo Home
Cardfight Home
Message Board
Card of the Day
Cardfight News
Contact Us

Saikyo Presents:
Cardfight!! Bad-guard


This Space
For Rent

Pojo's Cardfight!! Vanguard
Card of the Day
Check out our Message Boards where you can trade cards, discuss deck ideas, discuss upcoming tournaments and a whole lot more.


Super Cosmic Hero, X-phoenix

- #G-FC03/018EN  

Date Reviewed: June 7, 2016

[Stride]-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down. [AUTO](VC):[Counter Blast (1)] At the end of the battle that this unit attacked a vanguard, if this unit's [Power] is 35000 or greater, and the attack did not hit during that battle, you may pay the cost. If you do, draw a card.

Rating: 2.50

Ratings are based on a 1 to 5 scale.
1 - Horrible  3 - Average.  5 - Awesome

Back to the main COTD Page


Super Cosmic Hero, X-phoenix
Well, talk about a no-win situation. X-Phoenix needs to finish a battle at 35k or greater power and his attack needs to not hit, but once that's done, CB1 to draw a card.
So yeah, combined with Grandgallop's Stride skill, you're looking at a guaranteed +1 for CB1 no matter what happens. (You know, as opposed to Megacolony's Paraspear which is basically a +1 for jack nothing, stupid fucks). Condition is easy to fulfill, but then again, that's pretty much why the skills is pretty boring.
Keep in mind that it's pretty much forgivable as long as we English meta people can run Laurel at 4. Get one and then use your better ones for much later.


Super Cosmic Hero, X-phoenix
So what does our next Super Robot bring to the D. Police?
If you can boost it an additional 9000 (being 26000 on attack), which isn't hard to do in D-Police, if the attack fails to hit, you can CB1 and draw a card.
Oh, nice, Overlord the X levels of Catch-22 here.
Though, in this case, it's not much, but more cards in hand isn't bad, plus at that level, you're almost forcing a perfect guard.
Almost, seeing as you can now use the G-Guardians to stop the attack.
Course, you don't even need boosters if you hit two triggers during the Triple Drive, so that's always nice.
Rating: 3/5
*Ahem*  Anyway, one last thing before I go, a week ago, I said you could use units like David to cover the cost of Distress Dragon.  I was wrong, I mis-read Distress Dragon and didn't realize that it was an effect, not a cost.
It's been awhile since I've seen units that do stuff for effect like that and not costs, so, my bad on that one.

Winston Fairwinds

[Super Cosmic Hero, X-phoenix]

The Cosmic Hero rearguards that came out in the Extra Booster last year liked to give their vanguard on-hit effects that opponents just threw a PG at, and this unit aims to give you an advantage regardless if they let you hit or not. He's an okay first stride if you don't have any face up G-Units already. However, if you go first, you could G-Guard and immediately start shoving your X-gallop down your opponent's throat on your next turn when set 7 comes out.

He does his job well, but X-phoenix is wholly just a 1-of. He'll only be guarded if you give him on-hit effects, so that really restricts him to Cosmic Heroes and Enigman's crit effect.



Copyrightę 1998-2017 pojo.com
This site is not sponsored, endorsed, or otherwise affiliated with any of the companies or products featured on this site. This is not an Official Site.