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flare dragon


Supreme Heavenly Emperor Dragon, Defeat Flare Dragon
- #G-BT07/002EN

Date Reviewed: July 1, 2016

[G guardian] (Usable when both fighters' vanguards are grade 3 or greater, and the number of face up G guardians in your G zone if three or less)-Opponent Turn's Guard Step-[Choose a card with "Heal" from your hand, and discard it] Call this card to your (GC) from face down. [AUTO]:[Counter Blast (1) & Choose two grade 3 or greater from your drop zone, and put them on the bottom of your deck in any order] When this unit is placed on (GC) during the battle your vanguard with "Overlord" in its card name is attacked by your opponent's vanguard, you may pay the cost. If you do, retire all of the rear-guards in your opponent's back row.

Rating:  3.50

Ratings are based on a 1 to 5 scale.
1 - Horrible  3 - Average.  5 - Awesome

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Supreme Heavenly Emperor Dragon, Defeat Flare Dragon
Ah, Defeat Flare. The bane of Commander Laurel dependent Dimension Police. As soon as the enemy Vanguard attacks your Overlord Vanguard, you drop him, Counterblast 1 and return two Grade 3 Flame Dragons in the drop zone to the bottom of the deck to blow up the opponent's back-row.
Positive points is that despite not gaining any new shield, he doesn't really have to. If the booster is retired, the Vanguard is forced to swing for its original power. Perfect for checking stuff like Prominence Glare who is only 20k by himself. There's also the fact that like Denial Griffin, he's a reactive retire, preemptively fucking up columns when the opponent is in less of a position to fix them.
The main downside is that he only works when the opponent's vanguard attacks yours. That basically means that you forgo having to use the more stable and assured Perfect Guard to block, because Defeat Flare won't block a whole attack by himself against a G Unit. You have to throw in another 10k shield for 2 to pass, meaning the loss of another card for 3 to pass. Already you're 3 cards down, which makes up for the +3 to you wiping out the opponent's back-row. So overall that makes him pretty balanced, but only if you can murder 3 backrow at once. Otherwise, a Perfect Guard and Griffin-ing one of the attackers is probably the better option, and thanks to Drive Check, your 'trap' isn't exactly well hidden.
Have one for Laurel matchups or if you need back-row with Resist dead, but most of the time you'll be wanting Griffin instead.

Winston Fairwinds

[Supreme Heavanly Emperor Dragon, Defeat Flare Dragon]

So I can't tell if Bushiroad actually wants other Kagero builds to be competitive, because every time it looks like there's a new kid on the block, they dish out a new Overlord or an Overlord-specific tool. Dauntless R becoming a thing? Here's this Rebirth. Perditions looking cool with their damage inflicter? You're still running Overlord because he's a Legion now. Blademaster? Pfft. The X, the Ace, and now this wonderful asshole Defeat Flare says hi.

Even though people take the option of running The Great with The Legend, your main gambit is riding The Legend. Defeat Flare cycles two Grade 3 or higher Flame Dragons in the deck without having to Legion, and for what? Completely neutering the opponent's offense for their turn. Alice and Harri are crying in a corner. Sure, Granblue can call their units back next turn-if they get one, because they're gonna be hard-pressed to kill you without a back row, and you still have The Ace to ram down their throats. (Just in case this needs to be said: taking away a booster before the attack hits also takes away the power the booster was giving.)

The cycling is nice in case you're not running 8 copies of an Overlord. For the sake of not being heavily opinionated, I will say this: at least you can get away with it now.

This card is a 1-of just because recycling the two Grade 3 Flame dragons is mandatory, unless you 

A) really think you can dump all of them with such speed you can Defeat Flare twice 

B) The only thing your locals play is Granblue. Losing one's full backrow, even just once, does go a very long way, and outside of Granblue, you really shouldn't need to use Defeat Flare more than once.

C) You forgot you still have Denial Griffin.



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