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							Dreamy Axel, Milward - 
							#G-FC03/005   
							Date Reviewed: 
							June 10, 2016 
							[Stride]-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down.
Magia-[ACT](VC)[1/Turn] Generation Break 2:[Soul Blast (1) & Choose a face down card from your G zone, and turn it face up] Choose up to two cards from your soul, call them to separate (RC), they get [Power]+4000 until end of turn, and at the end of that turn, put the unit called with this effect into your soul. Choose the same number of your units as the number of face up cards named "Dreamiy Axel, Milward" in your G zone, and until end of turn, they get "[AUTO](VC/RC):When this unit's attack hits a vanguard, choose up to one card from your soul, and call it to (RC) with a unit". 
							
							Rating:  3.50 
							Ratings are based
                            on a 1 to 5 scale. 
                            1 - Horrible  3 - Average.  5 - Awesome
 
							
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							 |  
 
            
              |  Saikyo
 Cardfighter
 R
 | Dreamy Axel, Milward 
 The only GR card we didn't cover this Fighter's 
						Collection. As is pretty standard for Pale Moon, her 
						skill is Magia. A GB2 Magia to be exact: Soulblast 1, 
						flip a G Zone card, and then you call two units from the 
						soul. The called units gain 4k and go back to the soul 
						when the turn ends. Then, for every Milward you have in 
						the G Zone face-up, choose a unit, and whenever any of 
						the chosen units hit the vanguard, you can call a card 
						from the soul over one of your rear-guards.
 
 A lot going on, so let's break it down. As GB2, how does 
						this go? Late in the game you're looking to grant the 4k 
						to two 17k+ columns so more guard is forced, or just on 
						one column that's 18k+ for another whole 10k guard. 
						There's also the on-hit pressure to consider for the 
						potential of more attacks, which is pretty neat too, I 
						suppose.
 
 Assuming your main G3 is Harri, the calling is going to 
						be pretty redundant already as you've already got 
						Peryton, Paratrooper, Cat Knight in Boots, etc to call a 
						board. So you're only using her for the extra column 
						forming and on-hit pressure. As for said on-hit 
						pressure, that late in the game, if the opponent has a 
						decent hand, you're not looking to use the skill to 
						chain attack unless your columns are REALLY good, so 
						really, her full potential only comes into play when you 
						use a Pale Moon deck that ISN'T Harri. Closest one that 
						comes to mind is Silver Thorns, and only because of 
						Upright Lion for largely the same shenanigans.
 
 Sucks that she requires you open with Mephisto to get 
						the most out of her though. But if you're willing to 
						forgive that (because to be honest the other options 
						aren't brilliant I guess, so it doesn't hurt) then sure, 
						she's got potential.
 
 3/5
 |  
              |  Winston Fairwinds
 | Dreamy Axel, Milward I personally feel this helps out 
						Silver Thorns the most, as Harri and his Generation 
						Break support do a fine job of making a full board by 
						themselves, and Nightmare Dolls have their own dedicated 
						Stride. Silver Thorns build up their soul faster, so 
						they wont care about the soul blast in Milward's 
						cost. The on-hit pressure to the rearguards is nice, as 
						long as your soul is built up enough to call suitable 
						attackers. Call all the Zelmas! In addition, she's a Magia unit, so 
						the things you call can go back into the soul, so Silver 
						Throrns and Nightmare Dolls can dodge full column locks 
						from Messiah players like Harri can. (Chaos Breaker 
						still doesn't care though. Kagero's Set 7 G-Guardians 
						also don't care. rip.) Get 4 if you play a non-Harri 
						deck to simulate some of his dodging capabilities, and 
						still get 4 if you play Harri. She does wonders when 
						pared with Mephisto and his effect's requirements. 4/5 |  
					 
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