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Knight of Spring's Light, Perimore

- #G-BT07/004EN

Date Reviewed: July 5, 2016

[CONT](RC) Unite (This ability is active if you have called two or more units to (RC) or (GC) during this turn):This unit gets [Power]+2000. [AUTO] Generation Break 1:[Counter Blast (1)] When this unit is placed on (RC), you may pay the cost. If you do, look at three cards from the top of your deck, search for up to one card from among them, call it to a (RC) in the same column as this unit, and put the rest on the bottom of your deck in any order.

Rating:  3

Ratings are based on a 1 to 5 scale.
1 - Horrible  3 - Average.  5 - Awesome

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Knight of Spring's Light, Perimore


So continuing with this GBT07 thing, a card that reminds me of Pellinore, except this is actually better. Perimore's Unit gives him 2k, and on GB1, when called, Counterblast 1 to call a card from the top 3 cards of your deck. Stack the others at the bottom of the deck in any order.


Well, what do you want from me? He's not restricted to archetype, it calls with more freedom than old Gold Paladin, and he works pretty much all the time on GB1.


Therefore, not very interesting to talk about.



Winston Fairwinds

[Knight of Spring's Light, Perimore]

In praisethesun.dek, this guy's superior call skill is a bit redundant if you're not playing against a control deck, but he does come in handy if you're sitting on your backup grade 3 and not Gugrit. (The first backup Grade 3 that comes to mind is Ezel Scissors.) The extra 2k is neat if he finds himself in a column all on his lonesome, but other than that it's meh.

He can go off during the battle phase though, so that gives you a chance to call a booster for a whole new column. 

He can call an extra unit without you having to stride into Spearcross, who doesn't really pressure the opponent. Since Pwyll is already taking up spots in the deck, you don't need to be running a full playset of this guy.



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