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Celebrate Voice, Lauris -
July 29, 2016
[Stride]-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down.
[ACT](VC)[1/Turn] Generation Break 2:[Counter Blast (1) & Choose a face down card from your G zone, and turn it face up] Choose up to the same number of your rear-guards as the number of face up cards in your G zone, return them to your hand, and until end of turn, this unit gets "[AUTO](VC):When this unit attacks a vanguard, if all of your units are in harmony, choose up to three of your units, until end of turn, they get [Power]+5000, and this unit gets [Critical]+1.".
Ratings are based
on a 1 to 5 scale.
1 - Horrible 3 - Average. 5 - Awesome
Back to the main COTD
Celebrate Voice, Lauris
Generation Rares. Ridiculous overpriced things. New
Lauris is no exception. New Lauris packs Harmony and a
second skill: a GB2 ACT that's once per turn. You
Counterblast 1 and flip a face-down G Zone card to
bounce a rear-guard for every face-up G Zone card you
have, then she gains a skill: if all your units are in
Harmony when she attacks, three rear-guards of your
choice gains 5k and Lauris gains a Critical.
My immediate thoughts turn to Glorious Bloom Ahsha, who
also grants columns and gains a Critical herself. The
difference is Lauris requires a bit less setup but
grants less power. This is supposed to be the main
finisher in conjunction with Olyvia, but out of them? I
prefer Olyvia because of attack chaining and the guard
quality netted from increases to hand, but again, that's
not a reason not to run both.
Having said that, she still sits in Olyvia's shadow. The
requirements of 3 different RGs is something I'd rather
live with over having to run cards with Harmony that are
otherwise terrible. Her functionality over Olyvia is
niche at best.
[Celebrate Voice, Lauris]
I wish this unit was a bit more vanilla than supporting
Harmony.dek, but I'm not a part of Bushiroad's balancing
team. So, Celebrate Voice, Lauris is Harmony.dek's field
steroid, for when you need to muscle past an opponent's
hand and Olyvia won't cut it.
During the main phase, you bounce up to as many
rearguards to your hand as you have faceup G-Units. You
do this to reactivate Harmony status on your rearguard
columns, in case you had a full board when your turn
But what for? Essentially Grade 3 Lauris's GB2, but
better. When Celebrate Lauris swings, while your whole
board is Harmonizing, you give three units 5k, and
Lauris gains a crit. That's what makes the ACT portion
of Lauris's skill so important. Make sure EVERYTHING is
in Harmony, or Celebrate Lauris fails her field steroid.
This leaves you susceptible to Denial Griffin though, so
pray you draw into your copies of Emilia. Luckily,
Celebrate Lauris's skill goes off before Defeat Flare
though, so you'll just have to settle for passing 5k to
each of your frontrow units when you're expecting your
opponent to drop the Defeat Flare.
Unlike G4 Gurguit, G4 Lauris can only be activate once
per turn. Shame. But the balance fairy in my ear says
that's for the best, considering the effects that
Bermuda uses when things are bounced to hand and called
to Rearguard circle.
Lauris is a 2-of, so unless you're a hoarder, you can
save a bit of money trying to get this Generation Rare.