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Sunshine Knight, Jeffrey

- #G-BT07/029EN 

Date Reviewed: July 21, 2016

[AUTO](RC) Generation Break 1 Unite (This ability is active if you have called two or more units to (RC) or (GC) during this turn):[Put this unit into your soul] At the end of the battle that this unit boosted, you may pay the cost. If you do, draw a card.

Rating: 2.75 

Ratings are based on a 1 to 5 scale.
1 - Horrible  3 - Average.  5 - Awesome

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Sunshine Knight, Jeffrey
Meant to be here to fuel Gurguit as well as avoid some redundancy, Jeffery here has a GB1 that's Unite restricted. After he finishes boosting, he moves to the soul to draw a card.
Simple enough. And therefore uninteresting to talk about. He's staple in Gurguit build and any GP deck needing soul for whatever reason.

Winston Fairwinds

[Sunshine Knight, Jeffrey]

Part 1 of the Gogurt engine. With Unite active, Jeffrey shoves himself in the soul after the battle that he boosted to draw a card. A nice dodge effect against control decks, and it frees up space to call something else on your next turn, or even during that same battle phase depending on what effects you can blow off.

Unless you're running Liberators, you should be running at least 3 of this guy. Simple and effective.



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