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Golden Dragon, Rising Shine Dragon
- #PR/0248EN 

Date Reviewed: July 18, 2016

(This card cannot be in your main deck) [Stride] (Released when both players' vanguards are grade 3 or greater!)-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down. (When this card Strides, it gains the power and name from one heart. At the end of the turn, return it face up.) [AUTO](VC):[Counter Blast (1) & Choose a face down card from your G zone, and turn it face up] When this unit's attack hits a vanguard, you may pay the cost. If you do, look at three cards from the top of your deck, search for up to two cards from among them, call them to separate (RC), and put the rest on the bottom of your deck in any order.

Rating: 2.25 / 5.00

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Golden Dragon, Rising Shine Dragon
Gold Paladins round of the week before we get invaded by waifu cards, so let's not waste any time. Rising Shine Dragon is a G Unit that needs to hit. He's basically Campbell, except for a Counterblast 1 and a flip of a G-Zone card, you get to call 2 cards instead of one. Oh, and they have to be from the top 3 cards of your deck, stacking the rest to the bottom.
Needs to hit and also redundant with Gurguit on good days. You surely aren't that desperate to access Gurguit's GB2 before Glorious Gurguit, right?
Would rather use something else. Give it a miss or just run at 1.


Winston Fairwinds

[Golden Dragon, Rising Shine Dragon]

Rise and shine, Cardfighters, it's a Gold Pally-centric week!

(Yes, I do need to be slain for that joke.)

Today we have Rising Shine Dragon, a card that screams first-stride potential. The problem I personally have with a lot of Gold Strides is that they're very redundant. 

Rising Shine Dragon is just an arguably better version of Cambell. You look at less cards off the top of the deck, but you get to call two units instead of one.

Rising Shine Dragon seems even more redundant in the Gugrit deck because of Pwyll and Perimore. Of course, you could say that you're not always gonna hit Pwyll or Perimore, but then I'd argue that you need to see a fortune teller, because your luck is too crap.

Possibly the biggest thorn in this guy's side is Scourge Point Dragon. Because Gugrit, Perimore, and Pwyll will be superior calling units, most of the time you'd rather Scourge your opponent in the face with the power he provides, rather than relying on an on-hit effect that you won't need 80% of the time.

Rising Shine can get you at GB2 if you stride first, but unlike Vortex Desire, you flip up a G-Unit if you hit, rather than when you swing.

But hey, there's room in the G-Zone. Run him at a 1-of because you just might not get all the units you need.



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