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Conquering Supreme Dragon, Dragonic Vanquisher "VOLTAGE"
- #G-BT05/005EN

Date Reviewed: Jan. 25, 2016

[Stride]-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down. [ACT](VC)[1/Turn]:[Choose a face down card named "Conquering Supreme Dragon, Dragonic Vanquisher "VOLTAGE"" from your G zone, and turn it face up] Until end of turn, this unit gets "[AUTO](VC):When this unit's attack hits a vanguard, your opponent chooses one of his or her rear-guards, retires it, and you choose up to two cards from your opponent's drop zone, and bind them face up." and "[CONT](VC) Generation Break 3:During your turn, all of the units in your front row get [Power]+3000 for each card in your opponent's bind zone.".

Rating:  3/5

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Conquering Supreme Dragon, Dragonic Vanquisher "VOLTAGE"


Moonlit Dragonfang is hitting stores next week and so I feel this is as good a time as any to point out what you want the set for. So starting us off is Dragonic Vanquisher "VOLTAGE". You G Persona Blast and he gains Zorras's skill until the end of the turn, and a GB3 skill that gives your entire front row 3k power for every card in the opponent's bind zone until end of turn.


So obviously this has to be run in a deck centered around Vanquisher since no other Narukami deck would be able to bind as fast or as frequently, but making this thing surpass Conquest Dragon in columns isn't difficult: I can usually manage 6-8 binds a game on a good day thanks to the extra support in here. As is the case for cards intended to be a second Stride it is a tad slow but functions as an effective finisher for even the crappiest columns.


I am VOLTAGE, hear me roar.




Welcome to Moonlit Dragonfang week.  Up first is VOLTAGE!
Because, you know, having names like THE END or THE BLOOD isn't enough for Vanguard.
So, for a Persona Flip cost, you get to have an on-hit retire ability, then bind two of your opponents cards in their drop zone face up.
Well, at least they don't get them back unlike Nubatama, so it has that going for it, which is nice.
GB3 is a power boost for each card in your opponent's bind zone for the front row.
I have no clue if this is good or not.  It's way different from Brawlers and most Narukami that we had previously.  So, I can't give it a really good or bad rating based on this.  If you have the deck built, run it.  Or at least, try it out.
That's all I can really say about it.
Rating: 3/5


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