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Jan. 11, 2016
[AUTO]:Forerunner (When a unit of the same clan rides this unit, you may call this unit to (RC))
[AUTO] Generation Break 1 (This ability is active if you have one or more face up G units in total on your (VC) or G zone):[Put this card into your soul] When this unit is placed in your bind zone from (RC), you may pay the cost. If you do, search your deck for up to one grade 3 or greater card with "Chronojet" in its card name, call it to (RC), shuffle your deck, and at the end of that turn, return the unit called with this effect to your hand.
Ratings are based
on a 1 to 5 scale.
1 - Horrible 3 - Average. 5 - Awesome
Back to the main COTD
Now that it's my turn to pick the cards this week and we
can therefore start being a bit more productive with
writing for Pojo, I shall take this moment to review the
Trial Deck cards of vital importance before Nanya gets
us started with the new Fighter's Collection, I guess.
So we kick things off with Chrono Dran. Interesting in
that he's the first unit I've seen to have 2 types,
Zodiac Time Beast and Gear Dragon. I smell power creep
up in here and I don't approve. But anyway, he's got
Forerunner as per usual for starters, and his GB1 skill
works when he leaves RG circle and reaches the bind
zone. He moves to the Soul, calls a Chronojet card from
the deck, then when the turn ends, the called unit goes
to the hand.
So he's obviously supposed to work with the new gimmick
Gear Chronicle has called Time Leap, which binds a
rearguard, calls a unit one Grade higher, then
de-evolves it at the end of the turn. So let's take it
from the top. You attack with a column with Chrono Dran
in it. You then use Time Leap to bind Dran for a new
booster, then use Dran to call Chronojet in the same
column for another attack. Then the turn ends, Chronojet
goes to the hand, and the other unit you called from the
Time Leap goes back to the deck.
So in terms of overall advantage to yourself, this is
actually a -1 to you. That's already not a point in its
favour. Problem is, this doesn't actually wash you in
terms of soft advantage either, because to not incur any
more minuses calling over units in consecutive attacks
you have to leave an entire column open. So all this
actually does is just allow you to perform the average
number of attacks with the average columns. So this
can't even get you 4 attacks a la Nova Grappler without
incurring losses either.
This will probably grow less shit as Time Leap is better
supported, but that isn't until G Booster 7 at best so
you have a good long while to just forget about it.
OMG! IT'S SO CUTE!
GB1 forerunner that, when put into the bind zone, lets
you move it to the soul to superior call Chronojet
Dragon to the field and then at the end of the turn,
that returns to your hand.
Huh, not bad, actually. Cards that search for the
main boss of the clan is always a good thing.
So, I guess Gear Chronicles are now going to be making
use of the Bind Zone and not just spinning stuff.
I mean, it's not like Narukami and Nubatama are super
common to see.