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Rikudo Stealth Rogue, Atagolord
- #G-TCB01/004EN

Date Reviewed: Feb. 29, 2016

[Stride]-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down. [AUTO](VC) Generation Break 2:[Counter Blast (1) & Choose a face down card named "Rikudo Stealth Rogue, Atagolord" from your G zone, and turn it face up] When this unit attacks a vanguard, you may pay the cost. If you do, your opponent chooses a card from his or her hand, and binds it face down. Then, if the number of cards in your opponent's hand is three or less, this unit gets [Critical]+1 until end of that battle. At the end of that turn, your opponent puts the card that was bound with this effect into his or her hand.

Rating:  3.25 / 5.00

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Rikudo Stealth Lord, Atagolord

So we stay on the topic of football ninja dinosaurs this week with the rest of the vaguely interesting cards from The RECKLESS RAMPAGE. Atagolord here is the generic second Stride for Nubatama. When he attacks and GB2 is active, you Counterblast 1 and G Persona Blast to make the opponent choose a card in their hand to bind until the end of the turn. Then if that leaves them with 3 or less in their hand, Atagolord gains +1 Critical.
Balance is pretty fucked, honestly. It's basically a hard +1 combined with the right setup with Kuroko or similar, and just a crit-gainer late in the game. I look at Phantom Blaster "Diablo" and just shake my head.
Proof that something that is only vaguely connected to what you want largely sucks. But then we have fuck all else so grab 4 of this. Or just don't use Nubatama.


Rikudo Stealth Rogue, Atagolord
So, what does the GB2 Nubatama Stride give us?
On attack, CB1, persona flip, bind a card face down from your opponent's hand and then this gets +1 crit?
Uh, yeah, I'd run this, simply because destroying the hand is what Nubatama is really good at doing.  As a bonus, this doesn't get the "Vanguards that gain crits suck" stamp, simply because the odds of them being able to keep a Perfect Guard to stop this drops very quickly.
tl;dr - Run 4
Rating: 4/5


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