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Stealth Dragon, Shiranui
- #G-TCB01/005EN

Date Reviewed: Feb. 24, 2016

[AUTO](VC) Generation Break 2:When this unit attacks, if the number of cards in your hand is less than your opponent's, this unit gets [Power]+5000/[Critical]+1 until end of that battle. [AUTO](VC):[Counter Blast (1)] During your turn, when your G unit Stride, you may pay the cost. If you do, choose up to one of your opponent's rear-guards, bind it face up, your opponent chooses a card from his or her hand, and discards it. At the end of that turn, your opponent puts the card that was bound with this effect into his or her hand.

Rating:  4 / 5

Ratings are based on a 1 to 5 scale.
1 - Horrible  3 - Average.  5 - Awesome

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Stealth Dragon, Shiranui
Nubatama's Stride bearer is pretty nifty. Shiranui's GB2 is to gain 5k and 1 Critical is your hand is smaller than the opponent's. Stride skill is to CB1 and force the opponent to discard a card from the hand of their choice, and bind one of their rear-guards of YOUR choice, having it go to the hand when the turn ends.
GB2 sucks, especially if it assumes you're losing. The Stride skill is where it's at, basically working as your source of hard advantage. Not high quality though since the opponent chooses what's lost, and as usual binding from the field without something like Kuroko to make it permanent advantage is basically a glorified intercept-seal.
Shiranui isn't especially interesting really, but combines nicely with other pressure cards like Dreadmaster and Kuroko to soft-advantage the opponent via over-guarding. I just wish the rest of the G Support did the same.

Stealth Beast, Aramatatabi
Oh look, a sentinel that can bounce itself from the field to the hand and has a GB1 skill that lets you SB1 if there's a copy in the drop zone to take a card from the bind zone and put it in the drop zone.
Um, yeah, Sentinel, Nubatama support, does more than just perfect guard.
Run all of them.
Rating: 5/5


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