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Great Villain, Dirty Picaro
- #G-TCB01/003EN

Date Reviewed: Feb. 17, 2016

[Stride]-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down. [AUTO](VC) Generation Break 3:[Counter Blast (2) & Choose a face down card from your G zone, and turn it face up & Choose a card from your hand, and put it into your soul] When this unit attacks a vanguard, you may pay the cost. If you do, search for up to one card from your deck for each face up card in your G zone. Call the cards that were searched to separate open (RC), and shuffle your deck.

Rating:  2.75

Ratings are based on a 1 to 5 scale.
1 - Horrible  3 - Average.  5 - Awesome

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Great Villain, Dirty Picaro
Spike Brother's GR ends the week with Dirty Picaro. If GB3 is active and he attacks the vanguard, you CB2, flip a G-Zone card face-up and put a card in the hand into the soul to call a unit from the deck for every face-up card in the G-Zone.
Pretty neat and it helps to fuel the main gambit. The biggest problem I have with him however is that GB3 is too slow. Whiffing a Miracle Ace or using Blizza is the only way to get it as fast as the other units we've reviewed this week and by then, a lot of the available Counterblast will have been eaten by your other units, making this hard to sustain unless you choose to put all your plays into a single turn, which seems like a big ask for decks that can fuck up your shit on the first Stride with little problems.
Pity Spikes have to basically sit and wait to work. But I digress. This is good at what it does, I guess.

Great Villain, Dirty Picaro
I wonder if this guy ever played for Gregg Williams?
His ability isn't really cheating though, considering that it's basically a Stride version of Dudley Emperor or Grateful Catapult.  Or perhaps a better version of General Seifried.
At GB3, the cost is CB2, flip up a unit in your G-Zone, so it requires either 2 previous strides or a unit that can flip up your G-units already, and it requires you to move a card from your hand into your soul, plus you need open Rear guard zones for each face up stride unit.
Eh, I'm going to say it, this just isn't that good.  At least at first glance.  Maybe it'll be better later, but the Bad End Dragger+Bloody Ogre Legion combo is much better than this.  With that, your opponent could be at 1-2 damage and you can take them to six in a shot.
This?  Not so much.  I mean, it combines with the Break-Stride, and does play into the whole "all or nothing" strategy that Spike Brothers uses, but I can't recommend this over the Legion+Break Ride combo.
Plus this is way slower than that is.
Rating: 2.5/5


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