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Interdimensional Dragon, Chronoscommand Revolution
- #G-FC02/007EN

Date Reviewed: Feb. 11, 2016

[Stride]-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down. [AUTO](VC) Generation Break 2:[Counter Blast (1) & Choose a face down card named "Interdimensional Dragon, Chronoscommand Revolution" from your G zone, and turn it face up] When this unit is placed on (VC), you may pay the cost. If you do, your opponent puts all of his or her rear-guards on the bottom of his or her deck in any order. Then, if you have a face up card named "Interdimensional Dragon, Chronoscommand Dragon" in your G zone, you choose up to two of your rear-guards, and put all of your rear-guards other than those units on the bottom of your deck in any order, and if you do not, you put all of your rear-guards on the bottom of your deck in any order.

Rating: 3.50 / 5.00

Interdimensional Dragon, Chronoscommand Revolution

The only thing that makes Time Leap make any sense, in my mind. This is also GB2, and only springs when placed on VG circle. You Counterblast 1 and G Persona Blast to send all of the opponent's rear-guards to the bottom of the deck. Then you send all of YOURS to the bottom of the deck, unless you have Chronoscommand Dragon in the G-Zone face-up, in which case you can choose up to two rear-guards to save.
As I said, Time Leap wouldn't work without this to cut down on rear-guards while still allowing the normal number of attacks. Now that we also have Metallica Phoenix you don't even have to Stride into Chronoscommand Dragon first. Just flip it with Phoenix and you're gold.
Again, GB2 is a minus in its favour. Makes sense as it can nuke a field on drop, but I prefer by raer-guard clearance to come as early as possible, even if initially it's expensive. And Brawlers really isn't, to be honest. Maybe once GC get more early game warps that are actually +1s all the time this would be better, but for now...
Good way to swamp an unsuspecting opponent for a more certain kill, at least against anything that isn't rogue like Silver Thorns or G Pale Moon or something, otherwise, you still need at least 2 Nextage.


Um, GB2, CB1, Persona flip to send all of your opponent's rear guards to the bottom of their deck and if you have a face-up IDCCR, which is what you needed to flip up to use this skill, send all but two of your rear guards to the bottom of your deck, otherwise send all of them.
...Can someone explain that last bit?  I've read it like five times and I'm not understanding it.  Oh well.
Long and short of it is, it's a board wipe, a very efficient board wipe, and later in the game when you've had to burn up your hand to block, it makes it very easy to set your opponent way back in terms of field.
So, yeah, it's pretty good.
Rating: 4/5


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