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Dec. 8, 2016
[AUTO](VC) Ritual 3 (Active if there are three or more grade 1 cards in your drop zone):[Choose two normal units from your drop zone, and put them on the bottom of your deck in any order] At the beginning of your ride phase, you may pay the cost. If you do, until end of turn, you may Stride without paying the cost the next time you would Stride.
[AUTO](VC):[Counter Blast (1) & Choose one of your rear-guards, and retire it] During your turn, when your G unit Stride, you may pay the cost. If you do, search your deck for up to two grade 1 or less cards, call them to separate (RC), shuffle your deck.
Ratings are based
on a 1 to 5 scale.
1 - Horrible 3 - Average. 5 - Awesome
Back to the main COTD
Oh sweet, here we go. Luard's GB2 Ritual bounces 2
normal units in your drop-zone back to deck. If you do,
you can Stride without paying the cost. His Stride skill
is CB1 and costs 1 rear-guard, replacing it with 2 other
Grade 1 or below RGs from the deck.
And suddenly, we have a better Claret. The ability to
recycle dead, useful on-calls like Swordbreaker is
pretty baller, as is the ability to continue your plays
despite a dead hand. I just wish the deck wasn't
starving for finishers outside Phantom Blaster Diablo,
although if you don't mind Spectral Blaster...and his
GB2 plus Stride skill recycles a dead David anyway...
Sod it. He's actually pretty good. I mean, you'd
probably never centre a deck entirely around him, at
least until we know how G-BT10 pans out, but as a backup
to, say, Blaster Dark Diablo, he enables quite some
The keyword-bearing boss of Shadow
Paladin, Luard is here. Like Chronofang and Blaster Dark
Diablo, a Grade 3 that only exists to makes striding
easy (damn near free) is only good as his stride pool.
At the time of writing this review, the Shadow Paladin
stride pool is full of good things like the Diablos and
Aurageyser, so the future's looking bright. Naturally,
Luard's gonna get more tools in the near future. His
on-stride effect sacks one unit to call two, meaning you
need at least one unit on the board when your Stride
phase happens, but if your opponent's playing a retire
deck that cleared your board, they already did you a
slight favor and activated Ritual for you.
In general, Luard aims to fix that
one problem Shadows have in extended matches (ex. either
you're playing against Angels or your opponent keeps
checking their heals): you might end up decking out.
Shoving units back in your deck with Luard's Ritual
skill is great utility. He's no Dreaming Dragon, but at
least it's something.
To all you Shadow players, run this
guy unless your boner for Raging Form Dragon is
stronger. Claret might get some bones thrown at him in
the future, but for now Luard trumps him. Luard will
pair nicely with either of the Grade 3 Diablos unless
the Ritual deck gets a better backup Grade 3.