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Dec. 5, 2016
[AUTO]:Forerunner (When a unit of the same clan rides this unit, you may call this unit to (RC))
[AUTO] Generation Break 1 (Active if you have one or more face up G units in total on your (VC) or G zone):[Counter Blast (1) & Put this unit into your soul] When this unit is retired from (RC) for the cost or effect of your card, you may pay the cost. If you do, choose one of your units, and it gets [Power]+5000 until end of turn.
Ratings are based
on a 1 to 5 scale.
1 - Horrible 3 - Average. 5 - Awesome
Back to the main COTD
Technically it should have gotten released last week so
spoilers should be fine, right? Trial deck cards this
week before we get stuck on the meatier cards, so
starting us off is...well, the starter. When GB1's
online and he's retired for your cost or your skill, you
CB1 and move him to the soul to give a unit 5k until end
Well, I'm not sure what I was expecting for a Trial Deck
starter, I suppose. David's better.
Dragprince, Rute, is better for the Ritual deck than
Promising Knight, David. The power buff is nice because
you need to force more cards out of the opponent's hand.
The Aurageyser and Diablo Strides do require multiple
retirements, but most of the Ritual support only
requires you to sacrifice one unit. Dark Dragon,
Carnivore Dragon trumps Aurageyser Dragon as a dedicated
first Stride for Ritual-based decks, as he's more
aggressive by giving rearguards power. (Also, it was
always super-frustrating flipping over two triggers with
Aurageyser to get crap on your drive checks. Or maybe
that's just my luck.) The Diablo strides should also be
used more sparingly, as Dragdiver, Luard is that midgame
option meant to make the opponent use more cards out of
hand, making either Diablos more threatening when
they're sitting at 4-5 damage with 5 or less cards in
hand. Additionally, the Ritual keyword requires
specifically Grade 1s to be in the drop zone, so you
shouldn't be focused on retiring Grade 0s unless that's
the only thing you can spare.
I just had to get that comparison out the way. Have fun
with your Magical Hats, people. It's time for the
(actual) future of Shadow Paladins.