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Conquering Supreme Dragon, Dragonic Vanquisher "VMAX" -
Dec. 15, 2016
[Stride]-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down.
[AUTO](VC) Generation Break 3 Thunderstrike 5 (This ability is active when your opponent's bind zone has five or more cards):[Counter Blast (2)] At the end of the battle that this unit attacked a vanguard, if your opponent has no rear-guards, you may pay the cost. If you do, choose one of your opponent's vanguards, and deal one damage.
[CONT](VC):When this unit attacks a vanguard, choose one of your opponent's (RC) for each face up card with "Vanquisher" in its card name in your G zone, and this unit battles both the vanguard and the units on the chosen (RC) in one attack.
Rating: 3.75 / 5.00
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Conquering Supreme Dragon, Dragonic Vanquisher "VMAX"
And then there's this asshole. "VMAX" has a
Thunderstrike 5 skill that costs Counterblast 2: after
he finishes attacking, if the opponent doesn't have any
rear-guards, you inflict 1 damage. For free. But how are
you going to wipe out 5 rear-guards? Well, that's where
the second skill comes in: when you attack a Vanguard,
you can also attack a rear-guard for every Vanquisher
G-Unit you have face-up in your G Zone.
So yes, you are going to have to use VOLTAGE reasonably
quickly to try and have this be a functional finisher.
And as finishers go, it IS a pretty baller one...against
anything that isn't Magia, anyway. What's nice about
this is that it bypasses Resist by attacking rear-guards
a la Brawlers and Vermillion, so even when you don't
expect the 1 extra damage, it's nice to make the
opponent suffer a bit by losing their only outs to this.
Unless the opponent's playing pretty basic though,
Thunderstrike 5 will take a while and a smart opponent
can play around this. Hold this back until 5, if the
opponent lets you.
[Conquering Supreme Dragon, Dragonic Vanquisher
My personal favorite card from G Set 9. We now have the
second damage dealer that can take an opponent from 5 to
6 damage. Counterblasting 2 for VMAX's GB3 is not
horrible, given that the deck has access to
countercharge. The people that diss VMAX say "just
Dizmel and you'll be fine." Better kill the VMAX user
fast, cause nobody is reaistically run more than two
copies, and getting a heal trigger in hand isn't a
gurantee. Binding 5 cards to get VMAX's Thunderstrike
active is not difficult, since the deck's
already capable of binding that many units by second
But the real draw to this card isn't the damn autodamage
effect. (So much back and forth on the internet dating
VMAX from trash to broken.) Brawlers have passed on
their spirit to Vanquisher and let him attack multiple
units. Whereas Brawlers needed to actually punch things
for the powerbuffs, all you have to do with
Vanquisher.dek is start binding cards from the field and
drop zone for buffs.
VMAX is annoying in the fact that, to use him as a
second stride, you have to stride into VOLTAGE first,
before his GB3 power buffs happen. Of course, your
stride strategy has to be tailored to the opponent. If
they're not leaving many units on board, just do the
usual Zorras then VOLTAGE stride path. But, if you're
playing against an opponent who you know will give you a
hard time with a full board of units, you might just
have to fast track and go the VOLTAGE-VMAX path. There's
also that Grade 1 that can grant a Vanquisher vanguard
an additional attack target, so if you only ever go into
VOLTAGE once, you can attack 4 things total like the
good ol days of Knuckle Buster.
Because of his effects though, you get a scare factor on
some opponents. Some might do the silly thing of not
calling a board, while you just bind things from the
drop zone. Some might not want to give you damage to
shutdown VMAX's GB3, while you use Conquest Dragon and
VOLTAGE without needing damage.
Pick up three copies of VMAX. Four may or may not be
overkill. In Vanguard, oeople need to be punched in the
mouth, and sometimes repeatedly. Vanquisher.dek has the
space, because the only required things to run is 4
VOLTAGE 2-4 Conquest Dragon, a Zorras, and a Zapper. And
the most important point: sometimes you just gotta punch
people in the mouth to win.
(Disclaimer: We here at Pojo do not condone violence.
Imaginary card game
violence is acceptable though.)
Side note: don't think you're gonna be that guy that
runs VMAX in Erads or Brawlers. That shit ain't gonna