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							Lawless Mutant Deity, Obtirandus  - 
							#G-TCB02/002EN  
							Reviewed: 
							Sep. 1, 2016 
							[Stride]-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down.
[ACT](VC) Generation Break 2:[Counter Blast (2) & Choose a card from your hand, and discard it] Your opponent cannot call his or her units to (RC) until end of your opponent's next turn. (He or she cannot superior call as well) 
							
							Rating: 3/5 
							Ratings are based
                            on a 1 to 5 scale. 
                            1 - Horrible  3 - Average.  5 - Awesome
 
							
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              |  Saikyo
 Cardfighter
 R
 | Lawless Mutant Deity, Obtirandus 
 The card that made me have a good hard think once I 
						calmed the fuck down. Obitirandus here is one of those 
						Grade 4 options for when you play certain decks. His 
						once per turn GB2 ACT skill costs Counterblast 2 and a 
						discard from the hand, then the opponent cannot normal 
						or superior call until the end of their next turn.
 
 So he's obviously meant for Magia and Hollow matchups 
						just to basically get a Pseudo-Lock off, but what does 
						he mean for normal decks? Well, for Darkface, yeah he's 
						an option, but most of the time I found myself unable to 
						afford the cost of both himself AND Darkface unless the 
						opponent gives me damage, and a savvy opponent won't do 
						that: floating the opponent on 4 damage is a viable 
						play, unless you deliberately Stride into anything other 
						than Grade 4 Darkface that doesn't cost Counterblast 
						such as Paraspear.
 
 He's pricey but the cost is fair enough to a point: for 
						Counterblast 2 you are turning one of the cards in your 
						hand into a perfect shield against one column, if we 
						take into account the paralysis of one front-row 
						attacker, or the absence of one. As I said though, more 
						often that not sealing an attacker would cost 
						Counterblast so you need to manage how the turn will 
						look carefully.
 
 Even so, this is good as a 2-off, because what the fuck 
						else will you fill the G-Zone with, for the important 
						matchups and when you can spare the Counterblast.
 
 3/5
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