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Aug. 18, 2016
[AUTO](RC) Generation Break 1 (This ability is active if you have one or more face up G units in total on your (VC) or G zone):[Put this unit on the top of your deck] At the beginning of your opponent's ride phase, if the number of your opponent's rear-guards at [Rest] is three or more, you may pay the cost. If you do, shuffle your deck, and draw two cards.
Ratings are based
on a 1 to 5 scale.
1 - Horrible 3 - Average. 5 - Awesome
Back to the main COTD
Oh, how the bad memories well up. Earth Dreamer is a GB1
restricted Stand that springs at the start of the
opponent's Ride Phase. If the opponent has 3 or more
rested units, he goes back to the deck, shuffles, then
you draw not one, but TWO cards.
So it's a straight +1 to you for doing what Megacolony
is supposed to do. Well, specifically what Darkface is
meant to do, because I don't see how anything else not
using Cyclomatooth as a MAIN strategy is supposed to
rest that many units in the same turn, and nothing's
stopping you from using Cyclomatooth as Darkface's
backup Grade 3.
Watch that he doesn't deck you out on top of all the
drawing Darkface can do. Otherwise, good card, as he's a
+1 rather than a wash.
Good utility. The fact that
Megacolony's rearguard columns can get bigger nowadays
is nice, since you can stand a unit up that'll be
even bigger than just a mere 14k. Megacolony also has a
better first stride in the form of Grade 4 Dankface, so
you can rely less on Paraspear to net you an extra card
and just fall back on Earth Dreamer for your
controllable hard plus. (Like G3 Dankface isn't giving
you hard pluses anyway.)
Of course, if Earth Dreamer can't
fufull it's condition, that leaves your opponent exposed
to Lawless Mutant Diety, Obtirandus anyway. Reviewing
Tech Booster 2 is gonna be so fun...
Oh yeah. We're still talking about
the Stand trigger.