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Ancient Dragon, Spinocommando
- #G-TCB01/014EN

Date Reviewed: Apr. 27, 2016

[AUTO](VC) Limit Break 4:[Choose one of your rear-guards, and retire it] At the end of your turn, you may pay the cost. If you do, choose up to one grade 3 card from your soul, and ride it as [Stand]. If you rode a card, choose up to one card named "Ancient Dragon, Spinocommando" from your soul, put it into your hand, and draw a card. [AUTO]:When this unit is placed on (VC), until end of turn, this unit gets "[AUTO](VC):[Counter Blast (1)-card with "Ancient Dragon" in its card name] When your rear-guard with "Ancient Dragon" in its card name is put into the drop zone during your turn, you may pay the cost. If you do, call that card to an open (RC).".

Rating:  2.75

Ratings are based on a 1 to 5 scale.
1 - Horrible  3 - Average.  5 - Awesome

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Ancient Dragon, Spinocommando
And then we ran out of Gold Paladin. Anyway, Spinocommando here. His Limit Break springs when your turn ends, and you choose to retire a rear-guard as a cost. You then ride a Grade 3 in your soul, and then Spinocommando himself returns from the soul to yuor hand, and then you draw a card. And when ridden, it gains a skill: you Counterblast an Ancient Dragon if one of your own rear-guard Ancient Dragons gets retired, and then you can revive it.
Obviously supposed to be combined with the older card Spinodriver for maximum output. But all in all, I'm not entirely fussed. Spino Driver only exists for a bit of hard advantage for a Counterblast cost and the extra 10k and Critical late in the game is meaningless, as you should know. Being still predictably costed, the deck will eventually run dry on available damage and is pretty lacking in tricks overall.
Would have been pretty nice about three years ago. Now it's just unneeded.


Ancient Dragon, Spinocommando
Looks like there's three more cards that were found for the week, yay.
A limit break?  In the G-era?  Well, let's see, what does...  Oh...
Hooray, more Infinite Break Ride tricks!
Anyway, when you ride this, Especial Counter-Blast 1, whenever an Ancient Dragon dies this turn, it's returned to the battlefield if you pay the cost.
Not bad.  So what's the Limit Break do?
Retire a rear-guard, re-ride a Grade 3 from your soul at the end of the turn, put this back into your hand and draw a card.
Hooray card advantage.
More cards is good, helps you dig for more card advantage.  Can't complain about that.
Rating: 3.5/5


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